Rust Data LabData lab · live
Live readings Servers11,888 Players103,775 Populated3,956 Fresh wipes · 3h413 Sampled every 5 min

Element card · group Modded · atomic number 8,749, its rank

#6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带

Offline EA 202.189.23.234:14230 checked 7d ago

modded
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average7peak 26
Rank · atomic number#8,749top 39% · #432 in EA
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 39% of all ranked servers, top 77% in EA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak22players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 14 OctThu 1 OctFri 18 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 26, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 22:41 UTC14d ago 26 – running 0
Thu 1 Oct, 21:25 UTC FW27d ago 21 held half 13.1 days 0
Fri 18 Sep, 23:01 UTC40d ago 19 held half 12.9 days 9

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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Quick answers

from the figures on this page

Map and rules

What map is in play on #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带?

The map on #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带 is procedural at size 4,000 with seed 1613162020, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带 configured, and what rules apply?

No gather rate appears in the name of #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带. Nothing is published about a group limit. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Anti-cheat is on: Valve's VAC.

About the server

What region hosts #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带?

#6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带 gives Asia as its location, using the EA tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 202.189.23.234:14230.

Which Rust version is #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带 on?

On Windows, #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带 is running Rust network protocol 2634. Joining requires the same protocol on your game; Steam takes care of updating it.

Does #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带 stay up, and how reliable is its uptime?

Right now #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带 is offline, with its last appearance 7 days 7 hours ago. For the last 7 full days, 11 of 168 hours were online, giving 7% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带?

With no fixed rhythm, #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带 wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 14 days 19 hours ago.

On #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带, what happens when wipe day arrives?

At their busiest, recent wipes averaged 22 players. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.

Where it appears

Which meanings sit behind the tags on #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带?

The game's server browser reads the tags #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带 publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): 100 is the slot count; v2634 (Protocol): To join, your game must match protocol 2634; ptrak (Networking): The network layer is RakNet, standard in the game; monthly (Monthly): Monthly wipes, tied to Facepunch's force wipe; vanilla (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it lists under Modded; EA (East Asia): The server browser files it under East Asia; h454e9f56 (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; stok (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带 appear in?

You will find #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带 on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Region: Asia; Type: Modded.

Player numbers

What position does #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带 hold among Rust servers?

#6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带 is #8,749 on seven-day player hours, #432 in Asia, and in the top 39% of all ranked servers.

How many players does #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带 have at the moment?

#6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带 is offline at the moment; the last sighting was 7 days 7 hours ago. A seven-day sample gives 7 players on average and 26 at the top.

Getting on

How can you connect to #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带?

You can connect by pressing F1 in Rust and entering client.connect 202.189.23.234:14230, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,v2634,monthly,vanilla,EA,h454e9f56,stok,gmrust,oxide,modded

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players 100 is the slot count.
v2634
Protocol To join, your game must match protocol 2634.
ptrak
Networking The network layer is RakNet, standard in the game.

Wipe schedule

monthly
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

vanilla
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Mods and access

oxide
Oxide Plugins run through Oxide (uMod).
modded
Modded Plugins or settings alter the game, so it lists under Modded.

Region

EA
East Asia The server browser files it under East Asia.

Other

h454e9f56
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.
stok
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.