Rust Data LabData lab · live
Live readings Servers11,711 Players51,860 Populated3,326 Fresh wipes · 3h135 Sampled every 5 min

Element card · group Community · atomic number 15,409, its rank

Allerslevs Test Server

Online 202.36.95.129:29490 checked 10m ago

Join the experiment
Atomic mass · players now 0/ 32 0% full Room to join
7-day average0peak –
Rank · atomic number#15,409top 69%
Last wipe23d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Sun 4 OctThu 24 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 24 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 15:14 UTC23d ago 5 – running 0
Thu 24 Sep, 14:57 UTC33d ago 1 halved by day 4 10 days 0
Wed 23 Sep, 16:44 UTC34d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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  1. 1 Ru Rusty Moose |E… 412
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  2. 2 Ru Rustoria.co - … 25
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 336 on average 25/ 250
  3. 3 Ru Rusty Moose |E… 44
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 333 on average 44/ 250
  4. 4 Ru Rustoria.co - … 192
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 192/ 275
  5. 5 Ru Rustoria.co - … 72
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 72/ 200
  6. 6 Ru Rustafied.com … 81
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average 81/ 150

Quick answers

from the figures on this page

Server setup

What map is in play on Allerslevs Test Server?

A procedural map of size 3,500 with seed 50000 runs on Allerslevs Test Server, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has Allerslevs Test Server set, and what settings are in force?

The name of Allerslevs Test Server carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server details

In what location does Allerslevs Test Server sit?

No region is published by Allerslevs Test Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 202.36.95.129:29490.

What Rust version does Allerslevs Test Server currently run?

Rust network protocol 2635 and build 168909 on Linux is what Allerslevs Test Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Allerslevs Test Server for staying online?

Right now, Allerslevs Test Server is reachable. About 5 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 144 of 168 hours were online, giving 86% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Is Allerslevs Test Server known for smooth running?

In the last 48 hours, it averaged 150 server fps, with a low of 106. The maximum entity count was 68,190, covering buildings, deployables and all else in the world. Up to 5,962 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

What is the wiping pattern on Allerslevs Test Server?

There is no next wipe to predict for Allerslevs Test Server, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 23 days 9 hours ago the current world was made.

How does Allerslevs Test Server look on the day of a wipe?

Recent wipes on average reached 2 players at their busiest. 24 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell below half by day 4 when it didn't hold.

Where it appears

What should you understand from the tags Allerslevs Test Server carries?

gmrust (Game mode): Standard Rust survival is the game here; mp32 (Max players): Player slots: 32; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here: that is the tag list Allerslevs Test Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Allerslevs Test Server come up?

These themed Rust Data Lab lists carry Allerslevs Test Server: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How does Allerslevs Test Server compare with other servers in the rankings?

Allerslevs Test Server sits at #15,409 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does Allerslevs Test Server have at the moment?

At the moment Allerslevs Test Server has 0 of its 32 slots filled. The seven-day average for this server is 0 players.

Connection

What is the way to join Allerslevs Test Server?

You can connect by pressing F1 in Rust and entering client.connect 202.36.95.129:29490, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp32,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp32
Max players Player slots: 32.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.