Rust Data LabData lab · live
Live readings Servers11,713 Players43,388 Populated3,068 Fresh wipes · 3h103 Sampled every 5 min

Element card · group Community · atomic number 8,346, its rank

AZ TR Rust Vanilla

Online 202.36.95.197:24943 checked 7m ago

Join the experiment
Atomic mass · players now 0/ 125 0% full Room to join
7-day average0peak 2
Rank · atomic number#8,346top 37%
Last wipe14d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75102:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020002:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 20:04 UTC14d ago 2 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 220
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 565 on average 220/ 250
  2. 2 Ru Rustoria.co - … 129
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 129/ 200
  3. 3 Ru Rusty Moose |E… 28
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 28/ 250
  4. 4 Ru Rustoria.co - … 14
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 289 on average 14/ 250
  5. 5 Ru Rustafied.com … 23
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 23/ 100
  6. 6 Ru Rustoria.co - … 32
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average 32/ 225

Quick answers

from the figures on this page

Map and rules

What map is in play on AZ TR Rust Vanilla?

A procedural map of size 5,000 with seed 50000 runs on AZ TR Rust Vanilla, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on AZ TR Rust Vanilla?

Nothing in the name of AZ TR Rust Vanilla gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

Server facts

What region hosts AZ TR Rust Vanilla?

Nothing about a region is published by AZ TR Rust Vanilla. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 202.36.95.197:24943.

What Rust version does AZ TR Rust Vanilla currently run?

Rust network protocol 2635 and build 168909 on Linux is what AZ TR Rust Vanilla uses. The protocol must match for you to join; Steam will update your game.

Does AZ TR Rust Vanilla stay up, and how reliable is its uptime?

AZ TR Rust Vanilla is live as of now. According to the uptime it reports, the last restart was about 16 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 14 October 2026.

Is AZ TR Rust Vanilla known for smooth running?

In the last 48 hours, it averaged 86 server fps, with a low of 60. The maximum entity count was 145,869, covering buildings, deployables and all else in the world. Up to 6,710 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

How often does a wipe happen on AZ TR Rust Vanilla, and at what time?

The record holds too few of AZ TR Rust Vanilla's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 14 days 5 hours ago.

On AZ TR Rust Vanilla, what happens when wipe day arrives?

Recent wipes on average reached 2 players at their busiest. 3 hours after the latest wipe, the crowd peaked.

Tags, lists

How should you read the tags on AZ TR Rust Vanilla?

These are the tags AZ TR Rust Vanilla makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp125 (Max players): 125 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does AZ TR Rust Vanilla appear in?

You will find AZ TR Rust Vanilla on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does AZ TR Rust Vanilla hold among Rust servers?

Player hours over the last week put AZ TR Rust Vanilla at #8,346, inside the top 37% of ranked servers.

What does the current player count on AZ TR Rust Vanilla tell you?

AZ TR Rust Vanilla currently shows 0 players across 125 slots. Averaged over the past week: 0 players, peaking at 2. The busiest point in the last 48 hours came at 20:00 UTC, averaging 0 players.

How to join

What steps get you onto AZ TR Rust Vanilla?

In Rust, press F1 and enter client.connect 202.36.95.197:24943. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp125
Max players 125 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.