Rust Data LabData lab · live
Live readings Servers11,755 Players61,286 Populated3,487 Fresh wipes · 3h125 Sampled every 5 min

Element card · group Community · atomic number 15,974, its rank

A Shockbyte Rust Server

Offline 202.36.95.218:28015 checked 20d ago

Join the experiment
Atomic mass · players now 0/ 125 0% full Room to join
7-day average0peak –
Rank · atomic number#15,974top 71%
Last wipe20d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 528
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 515 on average 528/ 625
  2. 2 Ru Rustoria.co - … 32
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 338 on average 32/ 250
  3. 3 Ru Rusty Moose |E… 54
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 335 on average 54/ 250
  4. 4 Ru Rustoria.co - … 274
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 274/ 325
  5. 5 Ru Rustoria.co - … 109
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 109/ 200
  6. 6 Ru Rustafied.com … 121
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 262 on average 121/ 150

Quick answers

from the figures on this page

Settings and map

What map is in play on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural, made by the game.

What settings and rules apply on A Shockbyte Rust Server?

The name of A Shockbyte Rust Server carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.

About the server

Which location is A Shockbyte Rust Server based in?

No region is published by A Shockbyte Rust Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 202.36.95.218:28015.

What Rust version does A Shockbyte Rust Server currently run?

On Linux, A Shockbyte Rust Server is running Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.

Does A Shockbyte Rust Server stay up, and how reliable is its uptime?

Right now A Shockbyte Rust Server is offline, with its last appearance 20 days 22 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 7 October 2026, Rust Data Lab saw it for the first time.

Wipe days

When does A Shockbyte Rust Server wipe, and how often?

Too few wipes are on record for A Shockbyte Rust Server to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 20 days 22 hours ago.

Tags, lists

How should you read the tags on A Shockbyte Rust Server?

These are the tags A Shockbyte Rust Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp125 (Max players): Player slots: 125; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does A Shockbyte Rust Server appear in?

The Rust Data Lab lists that include A Shockbyte Rust Server are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

Against other Rust servers, where does A Shockbyte Rust Server place?

A Shockbyte Rust Server sits at #15,974 for seven-day player hours, placing it in the top 71% of ranked servers.

What does the current player count on A Shockbyte Rust Server tell you?

No live signal from A Shockbyte Rust Server right now, which was last seen 20 days 22 hours ago.

Connection

How can you connect to A Shockbyte Rust Server?

In Rust, press F1 and enter client.connect 202.36.95.218:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp125
Max players Player slots: 125.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.