Element card · group Community · atomic number 11,797, its rank
HUB
Online 202.36.95.89:25953 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 17:18 UTC1d ago | – | – | running | 0 |
| Wed 21 Oct, 02:51 UTC7d ago | 3 | halved by day 1 | 6.6 days | 0 |
| Wed 14 Oct, 19:33 UTC14d ago | 2 | halved by day 1 | 6.3 days | 0 |
| Fri 2 Oct, 06:14 UTC26d ago | 2 | halved by day 1 | 12.6 days | 0 |
| Wed 30 Sep, 11:02 UTC28d ago | 2 | – | 1.8 days | 0 |
| Thu 24 Sep, 11:09 UTC34d ago | 0 | – | 6 days | 0 |
| Wed 23 Sep, 08:28 UTC35d ago | 0 | – | 1.1 days | 1 |
| Tue 22 Sep, 14:33 UTC36d ago | 2 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on HUB?
HUB runs a procedural map of size 5,000 with seed 1; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. Its map carries the name: Custom Map.
What rules has HUB set, and what settings are in force?
Nothing in the name of HUB gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.
Server details
In what location does HUB sit?
There is no region on record for HUB. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 202.36.95.89:25953.
What Rust version does HUB currently run?
On Linux, HUB is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
How reliably does HUB stay online?
At the moment, HUB is online. The uptime it reports suggests it restarted roughly 51 minutes ago. For the last 7 full days, 144 of 168 hours were online, giving 86% uptime. On 20 September 2026, Rust Data Lab saw it for the first time.
How well does HUB perform?
The last 48 hours show an average of 104 server fps and a minimum of 45. Buildings, deployables and everything else in the world added up to as many as 161,806 entities. Up to 4,068 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe days
How often does a wipe happen on HUB, and at what time?
No next wipe can be predicted on HUB: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 31 hours ago.
On HUB, what happens when wipe day arrives?
Recent wipes on average reached 2 players at their busiest. The latest wipe's peak fell 14 hours after it began. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.
Where it appears
What should you understand from the tags HUB carries?
The game's server browser reads the tags HUB publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): It has 5 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does HUB come up?
The Rust Data Lab lists that include HUB are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Player counts
How does HUB compare with other servers in the rankings?
The seven-day player-hours table has HUB at #11,797, in the top 53% of ranked servers.
How full is HUB right now?
HUB currently shows 0 players across 5 slots. A seven-day sample gives 0 players on average and 1 at the top. The busiest point in the last 48 hours came at 17:00 UTC, averaging 1 players.
Connection
What is the way to join HUB?
You can connect by pressing F1 in Rust and entering client.connect 202.36.95.89:25953, or by pressing Launch Rust here, which starts the game through Steam and joins for you.