Rust Data LabData lab · live
Live readings Servers11,713 Players47,275 Populated3,205 Fresh wipes · 3h100 Sampled every 5 min

Element card · group Community · atomic number 11,797, its rank

HUB

Online 202.36.95.89:25953 checked 6m ago

Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak 1
Rank · atomic number#11,797top 53%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75101:0010:0019:0004:0013:0023:00Wiped Tue 27 Oct, 17:18 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
05010015020001:0010:0019:0004:0013:0023:00Wiped Tue 27 Oct, 17:18 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6 daysbetween real wipes
on rhythm43%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctWed 14 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 17:18 UTC1d ago – – running 0
Wed 21 Oct, 02:51 UTC7d ago 3 halved by day 1 6.6 days 0
Wed 14 Oct, 19:33 UTC14d ago 2 halved by day 1 6.3 days 0
Fri 2 Oct, 06:14 UTC26d ago 2 halved by day 1 12.6 days 0
Wed 30 Sep, 11:02 UTC28d ago 2 – 1.8 days 0
Thu 24 Sep, 11:09 UTC34d ago 0 – 6 days 0
Wed 23 Sep, 08:28 UTC35d ago 0 – 1.1 days 1
Tue 22 Sep, 14:33 UTC36d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Ru Rusty Moose |E… 28
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  4. 4 Ru Rustoria.co - … 15
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  5. 5 Ru Rustafied.com … 36
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  6. 6 Ru Rustoria.co - … 47
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Quick answers

from the figures on this page

Map and rules

What map is in play on HUB?

HUB runs a procedural map of size 5,000 with seed 1; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. Its map carries the name: Custom Map.

What rules has HUB set, and what settings are in force?

Nothing in the name of HUB gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

Server details

In what location does HUB sit?

There is no region on record for HUB. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 202.36.95.89:25953.

What Rust version does HUB currently run?

On Linux, HUB is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does HUB stay online?

At the moment, HUB is online. The uptime it reports suggests it restarted roughly 51 minutes ago. For the last 7 full days, 144 of 168 hours were online, giving 86% uptime. On 20 September 2026, Rust Data Lab saw it for the first time.

How well does HUB perform?

The last 48 hours show an average of 104 server fps and a minimum of 45. Buildings, deployables and everything else in the world added up to as many as 161,806 entities. Up to 4,068 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

How often does a wipe happen on HUB, and at what time?

No next wipe can be predicted on HUB: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 31 hours ago.

On HUB, what happens when wipe day arrives?

Recent wipes on average reached 2 players at their busiest. The latest wipe's peak fell 14 hours after it began. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.

Where it appears

What should you understand from the tags HUB carries?

The game's server browser reads the tags HUB publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): It has 5 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does HUB come up?

The Rust Data Lab lists that include HUB are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

How does HUB compare with other servers in the rankings?

The seven-day player-hours table has HUB at #11,797, in the top 53% of ranked servers.

How full is HUB right now?

HUB currently shows 0 players across 5 slots. A seven-day sample gives 0 players on average and 1 at the top. The busiest point in the last 48 hours came at 17:00 UTC, averaging 1 players.

Connection

What is the way to join HUB?

You can connect by pressing F1 in Rust and entering client.connect 202.36.95.89:25953, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players It has 5 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.