Rust Data LabData lab · live
Live readings Servers11,690 Players63,224 Populated3,459 Fresh wipes · 3h120 Sampled every 5 min

Element card · group Community · atomic number 3,894, its rank

(GER) Rustzone

Online 202.36.95.89:28015 checked 9m ago

Join the experiment
Atomic mass · players now 0/ 75 0% full Room to join
7-day average1peak 4
Rank · atomic number#3,894top 18%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123412:0021:0006:0015:0000:0009:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020012:0021:0006:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 21:35 UTC23d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 621
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 540 on average 621/ 675
  2. 2 Ru Rustoria.co - … 393
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 393/ 425
  3. 3 Ru Rustoria.co - … 40
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 312 on average 40/ 250
  4. 4 Ru Rusty Moose |E… 47
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 311 on average 47/ 250
  5. 5 Ru Rustoria.co - … 153
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 272 on average 153/ 200
  6. 6 Ru Rustafied.com … 95
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 95/ 125

Quick answers

from the figures on this page

Server setup

What map is in play on (GER) Rustzone?

The map on (GER) Rustzone is procedural at size 4,500 with seed 1136889459, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is (GER) Rustzone configured, and what rules apply?

No gather rate appears in the name of (GER) Rustzone. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

About the server

What region hosts (GER) Rustzone?

No region tag is published by (GER) Rustzone; its name, though, points to Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 202.36.95.89:28015.

What Rust version does (GER) Rustzone currently run?

Rust network protocol 2635 and build 168909 on Linux is what (GER) Rustzone uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does (GER) Rustzone stay up, and how reliable is its uptime?

(GER) Rustzone is live as of now. According to the uptime it reports, the last restart was about 42 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does (GER) Rustzone perform?

The last 48 hours show an average of 108 server fps and a minimum of 79. The maximum entity count was 118,786, covering buildings, deployables and all else in the world. Up to 5,461 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

What is the wiping pattern on (GER) Rustzone?

The record holds too few of (GER) Rustzone's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 23 days 13 hours ago the current world was made.

How does (GER) Rustzone look on the day of a wipe?

At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

Tags, lists

Which meanings sit behind the tags on (GER) Rustzone?

gmrust (Game mode): Survival in the standard Rust style; mp75 (Max players): Player slots: 75; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank: that is the tag list (GER) Rustzone publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does (GER) Rustzone appear in?

The Rust Data Lab lists that include (GER) Rustzone are: EU Rust servers, measured and Rust community servers, measured. You can find it on the server list by applying these filters: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

What position does (GER) Rustzone hold among Rust servers?

(GER) Rustzone sits at #3,894 for seven-day player hours, placing it in the top 18% of ranked servers.

What does the current player count on (GER) Rustzone tell you?

Of 75 slots, 0 are taken on (GER) Rustzone right now. The week's figures average 1 players and top out at 4. Peak time in the past 48 hours: 16:00 UTC, when the average was 3 players.

How to join

What steps get you onto (GER) Rustzone?

In Rust, press F1 and enter client.connect 202.36.95.89:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp75
Max players Player slots: 75.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.