Rust Data LabData lab · live
Live readings Servers11,808 Players76,491 Populated3,745 Fresh wipes · 3h114 Sampled every 5 min

Element card · group Community · atomic number 12,062, its rank

HilAndJohn

Offline 202.80.150.25:28015 checked 18d ago

quad
Join the experiment
Atomic mass · players now 2/ 2 100% full Near capacity
7-day average0peak –
Rank · atomic number#12,062top 55%
Last wipe18d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 55% of all ranked servers, and #564 of the quad servers (top 69%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ti [EU] TideRust … 151
    [EU] TideRust - Solo/Duo/Trio/Quad | Monthly |No BP Wipes EU · quad · monthly · 123 on average 151/ 250
  2. 2 Va [TR/EU] VATAN … 273
    [TR/EU] VATAN | Solo/Duo/Trio/Quad | Yeni başlayanlar için EU · quad · monthly · 81 on average 273/ 300
  3. 3 Wa WARBANDITS.GG … 34
    WARBANDITS.GG |Solo/Duo/Trio/Quad|Weekly| JUST WIPED NA · quad · weekly · 54 on average 34/ 200
  4. 4 Ja [JP] Japan Hid… 0
    [JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours EA · quad · weekly · 44 on average 0/ 165
  5. 5 Ca Cali.gg | No K… 7
    Cali.gg | No KOS | Noob Friendly | Active Admins NA · quad · biweekly · 32 on average 7/ 100
  6. 6 Va [LATAM] VAINIL… 324
    [LATAM] VAINILLA Solo/Duo/Trio/Quad | 28/10 Wipe SA · quad · weekly · 30 on average 324/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on HilAndJohn?

Generated by the game, the map on HilAndJohn is procedural.

What settings and rules apply on HilAndJohn?

Nothing in the name of HilAndJohn gives a gather rate. A group can hold 4 players at most (quad). survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.

About the server

Which location is HilAndJohn based in?

Nothing about a region is published by HilAndJohn. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 202.80.150.25:28015 is the address it uses.

Which Rust version is HilAndJohn on?

Rust network protocol 2634 and build 167398 on Windows is what HilAndJohn uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is HilAndJohn for staying online?

Currently offline, HilAndJohn was last seen 18 days 9 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 10 October 2026.

Wipes and resets

How often does a wipe happen on HilAndJohn, and at what time?

The record holds too few of HilAndJohn's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 18 days 17 hours ago.

Tags, lists

What should you understand from the tags HilAndJohn carries?

gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): 2 is the slot count; ts4 (Group limit): Teams cap at 4 players; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here: that is the tag list HilAndJohn publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does HilAndJohn appear in?

These themed Rust Data Lab lists carry HilAndJohn: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: Quad.

Population

Against other Rust servers, where does HilAndJohn place?

HilAndJohn sits at #12,062 for seven-day player hours, placing it in the top 55% of ranked servers. The quad ranking puts it at #564.

How many players does HilAndJohn have at the moment?

The last recorded sighting of HilAndJohn was 18 days 9 hours ago, and it is offline now.

How to join

What is the way to join HilAndJohn?

Open the console with F1 in Rust and type client.connect 202.80.150.25:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts4

Game

gmrust
Game mode Standard Rust survival is the game here.
mp2
Max players 2 is the slot count.
ts4
Group limit Teams cap at 4 players.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167398
Build Build number: 167398.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.