Element card · group Community · atomic number 11,789, its rank
HilAndJohn
Offline 202.80.150.52:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 54% of all ranked servers, and #538 of the quad servers (top 65%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on HilAndJohn?
The map on HilAndJohn is procedural, made by the game.
How is HilAndJohn configured, and what rules apply?
The name of HilAndJohn carries no gather rate. The group cap is 4 players (quad). Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. VAC is on, Valve's anti-cheat.
About the server
What region hosts HilAndJohn?
There is no region on record for HilAndJohn. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 202.80.150.52:28015.
What Rust version does HilAndJohn currently run?
Rust network protocol 2634 and build 167781 on Windows is what HilAndJohn uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does HilAndJohn stay online?
Right now HilAndJohn is offline, with its last appearance 10 days 10 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 17 October 2026.
Wipes and resets
What is the wiping pattern on HilAndJohn?
HilAndJohn's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 17 days 19 hours ago.
Tags, lists
Which meanings sit behind the tags on HilAndJohn?
These are the tags HilAndJohn makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): 2 is the slot count; ts4 (Group limit): No team may exceed 4; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): It runs build 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does HilAndJohn come up?
The Rust Data Lab lists that include HilAndJohn are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: Quad.
Population
Against other Rust servers, where does HilAndJohn place?
The seven-day player-hours table has HilAndJohn at #11,789, in the top 54% of ranked servers. Within quad, its rank is #538.
What does the current player count on HilAndJohn tell you?
No live signal from HilAndJohn right now, which was last seen 10 days 10 hours ago.
Getting on
What steps get you onto HilAndJohn?
You can connect by pressing F1 in Rust and entering client.connect 202.80.150.52:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.