Rust Data LabData lab · live
Live readings Servers11,621 Players42,146 Populated2,930 Fresh wipes · 3h142 Sampled every 5 min

Element card · group Community · atomic number 5,398, its rank

A Shockbyte Rust Server

Online 203.16.163.140:26658 checked 10m ago

Join the experiment
Atomic mass · players now 0/ 16 0% full Room to join
7-day average1peak 1
Rank · atomic number#5,398top 24%
Last wipe17h agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75107:0016:0002:0011:0020:0005:00Wiped Thu 29 Oct, 12:41 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
05010015020007:0016:0002:0011:0020:0005:00Wiped Thu 29 Oct, 12:41 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct30 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 12:41 UTC17h ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 91
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 467 on average 91/ 250
  2. 2 Ru Rustoria.co - … 109
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 320 on average 109/ 200
  3. 3 Ru Rusty Moose |E… 243
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 243/ 250
  4. 4 Ru Rustafied.com … 9
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average 9/ 100
  5. 5 Ru Rustoria.co - … 273
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 273/ 275
  6. 6 Ru Rustoria.co - … 479
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 260 on average 479/ 475

Quick answers

from the figures on this page

Server setup

What map is in play on A Shockbyte Rust Server?

A procedural map of size 4,000 with seed 1668742392 runs on A Shockbyte Rust Server, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is A Shockbyte Rust Server configured, and what rules apply?

The name of A Shockbyte Rust Server carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts A Shockbyte Rust Server?

There is no region on record for A Shockbyte Rust Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 203.16.163.140:26658.

Which Rust version is A Shockbyte Rust Server on?

On Linux, A Shockbyte Rust Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does A Shockbyte Rust Server stay online?

At the moment, A Shockbyte Rust Server is online. About 16 hours ago is when it last restarted, based on its uptime. For the last 2 full days, 47 of 48 hours were online, giving 98% uptime. The first sighting by Rust Data Lab was on 27 October 2026.

Is A Shockbyte Rust Server known for smooth running?

In the last 48 hours, it averaged 118 server fps, with a low of 34. Buildings, deployables and everything else in the world added up to as many as 89,857 entities. Memory use peaked at 4,068 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

What is the wiping pattern on A Shockbyte Rust Server?

The record holds too few of A Shockbyte Rust Server's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 17 hours ago.

Where it appears

What should you understand from the tags A Shockbyte Rust Server carries?

gmrust (Game mode): Survival in the standard Rust style; mp16 (Max players): It has 16 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here: that is the tag list A Shockbyte Rust Server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does A Shockbyte Rust Server appear in?

The Rust Data Lab lists that include A Shockbyte Rust Server are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player counts

How does A Shockbyte Rust Server compare with other servers in the rankings?

A Shockbyte Rust Server sits at #5,398 for seven-day player hours, placing it in the top 24% of ranked servers.

How many players does A Shockbyte Rust Server have at the moment?

Of 16 slots, 0 are taken on A Shockbyte Rust Server right now. Averaged over the past week: 1 players, peaking at 1. The busiest point in the last 48 hours came at 08:00 UTC, averaging 1 players.

Getting on

What is the way to join A Shockbyte Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 203.16.163.140:26658, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp16
Max players It has 16 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.