Rust Data LabData lab · live
Live readings Servers11,856 Players101,030 Populated3,903 Fresh wipes · 3h542 Sampled every 5 min

Element card · group Community · atomic number 7,438, its rank

A Shockbyte x Discord Production Rust Server

Online 203.16.163.148:26244 checked 8m ago

Join the experiment
Atomic mass · players now 0/ 125 0% full Room to join
7-day average0peak 1
Rank · atomic number#7,438top 33%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75121:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server runs a procedural map of size 1,500 with seed 50000; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is A Shockbyte x Discord Production Rust Server configured, and what rules apply?

The name of A Shockbyte x Discord Production Rust Server carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server details

Which location is A Shockbyte x Discord Production Rust Server based in?

Nothing about a region is published by A Shockbyte x Discord Production Rust Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 203.16.163.148:26244 is the address it uses.

Which Rust version is A Shockbyte x Discord Production Rust Server on?

On Linux, A Shockbyte x Discord Production Rust Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is A Shockbyte x Discord Production Rust Server for staying online?

At the moment, A Shockbyte x Discord Production Rust Server is online. According to the uptime it reports, the last restart was about 4 days 1 hours ago. For the last 3 full days, 71 of 72 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 25 October 2026.

Is A Shockbyte x Discord Production Rust Server known for smooth running?

In the last 48 hours, it averaged 252 server fps, with a low of 232. The maximum entity count was 8,685, covering buildings, deployables and all else in the world. Memory use peaked at 2,770 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

What is the wiping pattern on A Shockbyte x Discord Production Rust Server?

The record holds too few of A Shockbyte x Discord Production Rust Server's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 4 days 3 hours ago.

Where it appears

What should you understand from the tags A Shockbyte x Discord Production Rust Server carries?

The game's server browser reads the tags A Shockbyte x Discord Production Rust Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp125 (Max players): It has 125 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does A Shockbyte x Discord Production Rust Server come up?

You will find A Shockbyte x Discord Production Rust Server on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player counts

How does A Shockbyte x Discord Production Rust Server compare with other servers in the rankings?

The seven-day player-hours table has A Shockbyte x Discord Production Rust Server at #7,438, in the top 33% of ranked servers.

How full is A Shockbyte x Discord Production Rust Server right now?

A Shockbyte x Discord Production Rust Server currently shows 0 players across 125 slots. Averaged over the past week: 0 players, peaking at 1. Over 48 hours, the highest average fell at 22:00 UTC, at 1 players.

How to join

What steps get you onto A Shockbyte x Discord Production Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 203.16.163.148:26244, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp125
Max players It has 125 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.