Rust Data LabData lab · live
Live readings Servers11,757 Players71,129 Populated3,435 Fresh wipes · 3h212 Sampled every 5 min

Element card · group Community · atomic number 7,812, its rank

A Shockbyte Rust Server

Online 203.16.163.250:22036 checked 9m ago

Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak 2
Rank · atomic number#7,812top 35%
Last wipe10h agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75100:0009:0019:0003:0012:0021:00Wiped Thu 29 Oct, 13:06 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
010020030040000:0009:0019:0003:0012:0021:00Wiped Thu 29 Oct, 13:06 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap12.8 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 15 OctFri 2 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 13:06 UTC10h ago – – running 0
Thu 15 Oct, 11:48 UTC14d ago 1 – – 0
Fri 2 Oct, 17:47 UTC27d ago 0 – 12.8 days 0
Tue 22 Sep, 21:26 UTC37d ago 1 halved by day 1 9.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 140
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 499 on average 140/ 250
  2. 2 Ru Rustoria.co - … 173
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 173/ 250
  3. 3 Ru Rusty Moose |E… 535
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average 535/ 675
  4. 4 Ru Rustafied.com … 29
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 29/ 100
  5. 5 Ru Rustoria.co - … 619
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 619/ 775
  6. 6 Ru Rustoria.co - … 523
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 523/ 625

Quick answers

from the figures on this page

Map and rules

What map is in play on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural at size 3,750 with seed 50000, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Custom Map.

How is A Shockbyte Rust Server configured, and what rules apply?

Nothing in the name of A Shockbyte Rust Server gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

About the server

What region hosts A Shockbyte Rust Server?

There is no region on record for A Shockbyte Rust Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 203.16.163.250:22036.

Which Rust version is A Shockbyte Rust Server on?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is A Shockbyte Rust Server for staying online?

At the moment, A Shockbyte Rust Server is online. The uptime it reports suggests it restarted roughly 7 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Is A Shockbyte Rust Server known for smooth running?

In the last 48 hours, it averaged 155 server fps, with a low of 98. The maximum entity count was 95,275, covering buildings, deployables and all else in the world. The highest memory usage was 3,735 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

How often does a wipe happen on A Shockbyte Rust Server, and at what time?

With no fixed rhythm, A Shockbyte Rust Server wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 10 hours ago the current world was made.

On A Shockbyte Rust Server, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 1 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 1.

Where it appears

What should you understand from the tags A Shockbyte Rust Server carries?

gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): It has 2 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set: that is the tag list A Shockbyte Rust Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does A Shockbyte Rust Server come up?

These themed Rust Data Lab lists carry A Shockbyte Rust Server: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

What position does A Shockbyte Rust Server hold among Rust servers?

Player hours over the last week put A Shockbyte Rust Server at #7,812, inside the top 35% of ranked servers.

How many players does A Shockbyte Rust Server have at the moment?

A Shockbyte Rust Server currently shows 0 players across 2 slots. The week's figures average 0 players and top out at 2. The busiest point in the last 48 hours came at 13:00 UTC, averaging 1 players.

Connection

How can you connect to A Shockbyte Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 203.16.163.250:22036, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp2
Max players It has 2 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.