Rust Data LabData lab · live
Live readings Servers11,849 Players73,470 Populated3,705 Fresh wipes · 3h219 Sampled every 5 min

Element card · group Community · atomic number 15,956, its rank

VibeCoded Server!

Offline 203.16.163.90:25976 checked 22d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,956top 71%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap14.6 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Fri 2 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 11:03 UTC27d ago 1 – running 0
Thu 17 Sep, 20:26 UTC41d ago 1 halved by day 3 14.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 533
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 513 on average 533/ 550
  2. 2 Ru Rustoria.co - … 417
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 417/ 450
  3. 3 Ru Rusty Moose |E… 74
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 74/ 250
  4. 4 Ru Rustoria.co - … 68
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 68/ 250
  5. 5 Ru Rustafied.com … 55
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 55/ 100
  6. 6 Ru Rustoria.co - … 183
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average 183/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on VibeCoded Server!?

VibeCoded Server! runs a procedural map of size 1,000 with seed 734127336; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on VibeCoded Server!?

Nothing in the name of VibeCoded Server! gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. VAC is off, Valve's anti-cheat.

Server details

What region hosts VibeCoded Server!?

Nothing about a region is published by VibeCoded Server!. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 203.16.163.90:25976 is the address it uses.

Which Rust version is VibeCoded Server! on?

On Linux, VibeCoded Server! is running Rust network protocol 2634 and build 166601. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does VibeCoded Server! stay online?

Currently offline, VibeCoded Server! was last seen 22 days 8 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 14 September 2026.

Wipe days

How often does a wipe happen on VibeCoded Server!, and at what time?

VibeCoded Server!'s wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 27 days 2 hours ago.

How does VibeCoded Server! look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 2 hours in. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 3.

Where it appears

How should you read the tags on VibeCoded Server!?

The game's server browser reads the tags VibeCoded Server! publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166601 (Build): It runs build 166601; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does VibeCoded Server! appear in?

The Rust Data Lab lists that include VibeCoded Server! are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

How does VibeCoded Server! compare with other servers in the rankings?

Player hours over the last week put VibeCoded Server! at #15,956, inside the top 71% of ranked servers.

How many players does VibeCoded Server! have at the moment?

The last recorded sighting of VibeCoded Server! was 22 days 8 hours ago, and it is offline now.

Connection

How can you connect to VibeCoded Server!?

You can connect by pressing F1 in Rust and entering client.connect 203.16.163.90:25976, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166601,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players Player slots: 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166601
Build It runs build 166601.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.