Rust Data LabData lab · live
Live readings Servers11,830 Players81,821 Populated3,745 Fresh wipes · 3h270 Sampled every 5 min

Element card · group Vanilla · atomic number 15,958, its rank

Autistic Rust, please don't grief

Offline NA 204.244.222.242:28015 checked 26d ago

biweekly wipes vanillaoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,958top 70% · #1583 in NA
Last wipe27d agobiweekly schedule
Next wipe3hThu 29 Oct, 17:41 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct6 Oct8 Oct10 Oct

Top 70% of all ranked servers, top 85% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 17:41 UTC, in 3h. Its biweekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 3hThu 29 Oct, 17:41 UTC
  2. 7d 4hThu 5 Nov, 19:00 UTCFW
  3. 14d 3hThu 12 Nov, 17:41 UTC
  4. 28d 3hThu 26 Nov, 17:41 UTC
  5. 35d 4hThu 3 Dec, 19:00 UTCFW
  6. 42d 3hThu 10 Dec, 17:41 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:41 UTC FW27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  6. 6 Ru Rustafied.com … 4
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Quick answers

from the figures on this page

Map and rules

What map is in play on Autistic Rust, please don't grief?

A procedural map of size 3,500 with seed 861285988 runs on Autistic Rust, please don't grief, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is Autistic Rust, please don't grief configured, and what rules apply?

The name of Autistic Rust, please don't grief carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. Plugins in use: Oxide. The server describes itself as vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. The VAC anti-cheat from Valve is enabled.

Server details

In what location does Autistic Rust, please don't grief sit?

With its NA tag, Autistic Rust, please don't grief places itself in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 204.244.222.242:28015.

On what Rust version does Autistic Rust, please don't grief operate?

Rust network protocol 2634 and build 166652 on Linux is what Autistic Rust, please don't grief uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Autistic Rust, please don't grief stay online?

Currently offline, Autistic Rust, please don't grief was last seen 26 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 29 September 2026.

Wipe days

How often does a wipe happen on Autistic Rust, please don't grief, and at what time?

Following the tag is the best the prediction can do for Autistic Rust, please don't grief, whose record holds too few wipes to confirm its schedule. On Thursday 29 October at 17:41 UTC the next wipe falls due. 27 days 20 hours ago the current world was made. Its tags list a wipe schedule of one wipe every two weeks.

How does Autistic Rust, please don't grief look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 0 players. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

What should you understand from the tags Autistic Rust, please don't grief carries?

The game's server browser reads the tags Autistic Rust, please don't grief publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): It has 50 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^b (Biweekly): Every two weeks, the server wipes; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^t (Tutorial on): Those new to the game can start with the Facepunch tutorial; ^o (Oxide): The plugin framework in use is Oxide (uMod); NA (North America): The server browser files it under North America. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Autistic Rust, please don't grief appear in?

These themed Rust Data Lab lists carry Autistic Rust, please don't grief: Rust tutorial servers: the live sample, Rust community servers, measured, North American Rust servers: the sample and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v, Tutorial on ^t and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Population

How does Autistic Rust, please don't grief compare with other servers in the rankings?

Autistic Rust, please don't grief is #15,958 on seven-day player hours, #1,583 in North America, and in the top 70% of all ranked servers.

How many players does Autistic Rust, please don't grief have at the moment?

The last recorded sighting of Autistic Rust, please don't grief was 26 days 10 hours ago, and it is offline now.

Getting on

What is the way to join Autistic Rust, please don't grief?

You can connect by pressing F1 in Rust and entering client.connect 204.244.222.242:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/y6kpjeExmX.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^b,^v,NA,^t,gmvanilla,cs166652,ts8,^o

Game

gmvanilla
Game mode Survival, vanilla style.
mp50
Max players It has 50 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Wipe schedule

^b
Biweekly Every two weeks, the server wipes.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Gameplay

^t
Tutorial on Those new to the game can start with the Facepunch tutorial.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.