Rust Data LabData lab · live
Live readings Servers11,784 Players64,568 Populated3,550 Fresh wipes · 3h133 Sampled every 5 min

Element card · group Community · atomic number 6,270, its rank

Divine Nation

Online 207.48.196.211:28015 checked 8m ago

Join the experiment
Atomic mass · players now 0/ 75 0% full Room to join
7-day average0peak 2
Rank · atomic number#6,270top 28%
Last wipe26d agono schedule published
Next wipe8d 20hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. 8d 20hThu 5 Nov, 19:00 UTCFW
  2. 36d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:40 UTC FW26d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 583
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  2. 2 Ru Rustoria.co - … 32
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 340 on average 32/ 250
  3. 3 Ru Rusty Moose |E… 72
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 337 on average 72/ 250
  4. 4 Ru Rustoria.co - … 288
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 316 on average 288/ 325
  5. 5 Ru Rustoria.co - … 120
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 120/ 200
  6. 6 Ru Rustafied.com … 118
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 261 on average 118/ 150

Quick answers

from the figures on this page

Map and rules

What map is in play on Divine Nation?

Divine Nation runs a procedural map of size 4,000 with seed 12619; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is Divine Nation configured, and what rules apply?

No gather rate appears in the name of Divine Nation. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

About the server

What region hosts Divine Nation?

There is no region on record for Divine Nation. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 207.48.196.211:28015.

What Rust version does Divine Nation currently run?

On Linux, Divine Nation is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Divine Nation for staying online?

At the moment, Divine Nation is online. About 4 days 3 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does Divine Nation perform?

Server fps averaged 110 over the last 48 hours, with 96 as the lowest. The entity count reached 93,556, including buildings, deployables and all other world items. The highest memory usage was 3,345 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on Divine Nation?

Once a month is all Divine Nation wipes, with the force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 26 days 2 hours ago.

What does a typical wipe day on Divine Nation involve?

Averaged across its recent wipes, the busiest point drew 2 players. 1 hours after the latest wipe, the crowd peaked.

Lists and tags

What should you understand from the tags Divine Nation carries?

gmvanilla (Game mode): This is vanilla survival; mp75 (Max players): 75 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here: that is the tag list Divine Nation publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Divine Nation appear in?

These themed Rust Data Lab lists carry Divine Nation: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

Against other Rust servers, where does Divine Nation place?

Player hours over the last week put Divine Nation at #6,270, inside the top 28% of ranked servers.

What does the current player count on Divine Nation tell you?

Divine Nation currently shows 0 players across 75 slots. A seven-day sample gives 0 players on average and 2 at the top. Peak time in the past 48 hours: 03:00 UTC, when the average was 1 players.

How to join

What steps get you onto Divine Nation?

You can connect by pressing F1 in Rust and entering client.connect 207.48.196.211:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://divinenation.com.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp75
Max players 75 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.