Rust Data LabData lab · live
Live readings Servers11,670 Players57,098 Populated3,402 Fresh wipes · 3h101 Sampled every 5 min

Element card · group Modded · atomic number 5,539, its rank

Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters

Online NA 208.52.152.2:6666 checked 10m ago

quad moddedoxide
Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak 4
Rank · atomic number#5,539top 25% · #926 in NA
Last wipe22d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5211:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k29 Sep5 Oct11 Oct16 Oct22 Oct28 Oct

Top 25% of all ranked servers, top 49% in NA, and #346 of the quad servers (top 42%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctThu 1 OctTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 01:55 UTC22d ago 3 – running 0
Thu 1 Oct, 18:27 UTC FW26d ago 0 – 4.3 days 0
Tue 29 Sep, 04:23 UTC29d ago 4 held half 2.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters runs a procedural map of size 2,000 with seed 666; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Custom Map.

How is Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters configured, and what rules apply?

The name of Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters carries no gather rate. The group cap is 4 players (quad). minigames & battle royale is the game mode, arenas and parkour, Bedwars and battle royale. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server details

Which location is Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters based in?

The NA tag is how Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters lists itself, in North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 208.52.152.2:6666.

Which Rust version is Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters on?

On Windows, Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters for staying online?

Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters is live as of now. About 11 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 29 September 2026.

How well does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters perform?

Server fps averaged 235 over the last 48 hours, with 227 as the lowest. The maximum entity count was 2,413, covering buildings, deployables and all else in the world. Memory use peaked at 2,220 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

There is no next wipe to predict for Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 22 days 8 hours ago.

On Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters, what happens when wipe day arrives?

Recent wipes on average reached 2 players at their busiest. The latest wipe's peak fell 22 hours after it began. Above half the peak until the next wipe: that held in 100% of its recent wipes.

Where it appears

Which meanings sit behind the tags on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

These are the tags Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): 5 is the slot count; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; NA (North America): North America is where the browser lists this server. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters come up?

You will find Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters on the following Rust Data Lab lists: Modded Rust servers, measured and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Modded ^z and Oxide ^o; Group limit: Quad.

Player numbers

Against other Rust servers, where does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters place?

Seven-day player hours place Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters at #5,539 overall, #926 in North America and in the top 25% of ranked servers. In the quad category it ranks #346.

How full is Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters right now?

Of 5 slots, 0 are taken on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters right now. The week's figures average 0 players and top out at 4. Over 48 hours, the highest average fell at 03:00 UTC, at 2 players.

How to join

What steps get you onto Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

You can connect by pressing F1 in Rust and entering client.connect 208.52.152.2:6666, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://discord.com/invite/4cvsyzC8wq.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,^e,NA,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp5
Max players 5 is the slot count.
ts4
Group limit No team may exceed 4.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Gameplay

^e
Minigames Minigames including arenas, Bedwars and parkour.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

NA
North America North America is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.