Element card · group Modded · atomic number 15,290, its rank
| DEV | USAF Battlefield
Online NA 208.84.102.73:27015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:37 UTC27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on | DEV | USAF Battlefield?
The map on | DEV | USAF Battlefield is procedural at size 6,000 with seed 1337, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What rules has | DEV | USAF Battlefield set, and what settings are in force?
No gather rate appears in the name of | DEV | USAF Battlefield. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.
Server details
What region hosts | DEV | USAF Battlefield?
With its NA tag, | DEV | USAF Battlefield places itself in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 208.84.102.73:27015.
What Rust version does | DEV | USAF Battlefield currently run?
Rust network protocol 2634 and build 166652 on Linux is what | DEV | USAF Battlefield uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is | DEV | USAF Battlefield for staying online?
Right now, | DEV | USAF Battlefield is reachable. The uptime it reports suggests it restarted roughly 6 days 19 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Is | DEV | USAF Battlefield known for smooth running?
Server fps averaged 143 over the last 48 hours, with 102 as the lowest. The entity count reached 210,080, including buildings, deployables and all other world items. The highest memory usage was 5,872 MB. What players experience as lag comes from low fps and a rising entity count.
Wipe schedule
What is the wiping pattern on | DEV | USAF Battlefield?
| DEV | USAF Battlefield's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 27 days 20 hours ago the current world was made.
What does a typical wipe day on | DEV | USAF Battlefield involve?
Recent wipes on average reached 2 players at their busiest. The latest wipe's peak fell 23 hours after it began.
Where it appears
Which meanings sit behind the tags on | DEV | USAF Battlefield?
These are the tags | DEV | USAF Battlefield makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): Player slots: 40; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon; modded (Modded): You will find it under Modded: the game is altered by plugins or settings; NA (North America): North America is where the browser lists this server. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does | DEV | USAF Battlefield come up?
These themed Rust Data Lab lists carry | DEV | USAF Battlefield: Modded Rust servers, measured, Battlefield servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
How does | DEV | USAF Battlefield compare with other servers in the rankings?
| DEV | USAF Battlefield is #15,290 on seven-day player hours, #1,497 in North America, and in the top 69% of all ranked servers.
What does the current player count on | DEV | USAF Battlefield tell you?
Of 40 slots, 0 are taken on | DEV | USAF Battlefield right now. The seven-day average for this server is 0 players.
Connection
How can you connect to | DEV | USAF Battlefield?
You can connect by pressing F1 in Rust and entering client.connect 208.84.102.73:27015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.