Rust Data LabData lab · live
Live readings Servers11,713 Players47,275 Populated3,205 Fresh wipes · 3h100 Sampled every 5 min

Element card · group Community · atomic number 15,349, its rank

Rust - Rico

Online 209.15.67.50:28015 checked 10m ago

Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,349top 69%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap12.8 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 22:06 UTC26d ago 0 – running 0
Sun 20 Sep, 01:57 UTC38d ago 0 – 12.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 241
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  2. 2 Ru Rustoria.co - … 163
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 163/ 200
  3. 3 Ru Rusty Moose |E… 28
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 292 on average 28/ 250
  4. 4 Ru Rustoria.co - … 15
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 291 on average 15/ 250
  5. 5 Ru Rustafied.com … 36
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 36/ 100
  6. 6 Ru Rustoria.co - … 47
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average 47/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on Rust - Rico?

The map on Rust - Rico is procedural, made by the game.

How is Rust - Rico configured, and what rules apply?

Nothing in the name of Rust - Rico gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.

Server facts

In what location does Rust - Rico sit?

No region is published by Rust - Rico. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 209.15.67.50:28015.

What Rust version does Rust - Rico currently run?

Rust network protocol 2635 and build 168909 on Linux is what Rust - Rico uses. The protocol must match for you to join; Steam will update your game.

How dependable is Rust - Rico for staying online?

Rust - Rico is live as of now. It was online for 144 of 168 hours in the last 7 full days, which is 86% uptime. On 16 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

When does Rust - Rico wipe, and how often?

The record holds too few of Rust - Rico's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 26 days 2 hours ago the current world was made.

What does a typical wipe day on Rust - Rico involve?

Averaged across its recent wipes, the busiest point drew 0 players. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

How should you read the tags on Rust - Rico?

gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): It has 40 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here: that is the tag list Rust - Rico publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Rust - Rico come up?

You will find Rust - Rico on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How does Rust - Rico compare with other servers in the rankings?

Rust - Rico sits at #15,349 for seven-day player hours, placing it in the top 69% of ranked servers.

What does the current player count on Rust - Rico tell you?

Rust - Rico currently shows 0 players across 40 slots. The seven-day average for this server is 0 players.

Connection

What steps get you onto Rust - Rico?

In Rust, press F1 and enter client.connect 209.15.67.50:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players It has 40 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.