Rust Data LabData lab · live
Live readings Servers11,610 Players35,756 Populated2,903 Fresh wipes · 3h67 Sampled every 5 min

Element card · group Modded · atomic number 12,111, its rank

Stoner6unts 10X Mods In Progress

Offline 209.222.98.175:54552 checked 9d ago

10x moddedoxide
Join the experiment
Atomic mass · players now 2/ 40 5% full Room to join
7-day average0peak –
Rank · atomic number#12,111top 55%
Last wipe10d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k14 Oct16 Oct18 Oct21 Oct23 Oct25 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctFri 16 OctThu 15 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 16:44 UTC10d ago 3 – running 0
Fri 16 Oct, 05:27 UTC12d ago 3 – 1.5 days 0
Thu 15 Oct, 18:17 UTC12d ago 3 – 0.5 days 1
Wed 14 Oct, 02:21 UTC14d ago 3 – 1.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 At Atlas - EU 10x… 101
    Atlas - EU 10x | No BPs | Kits | Shop EU · groups of 20+ · 10x · weekly · 341 on average 101/ 150
  2. 2 Te TemplarGaming … 176
    TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 177 on average 176/ 300
  3. 3 At Atlas - US 10x… 145
    Atlas - US 10x | No BPs | Kits | Shop NA · groups of 30+ · 10x · weekly · 176 on average 145/ 200
  4. 4 Kr KRAKEN | X10 |… 34
    KRAKEN | X10 | EU | KITS | RP | FPS+ EU · groups of 14+ · 10x · weekly · 149 on average 34/ 400
  5. 5 Ho HollowServers.… 25
    HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] EU · groups of 8+ · 10x · biweekly · 77 on average 25/ 150
  6. 6 Ho HollowServers.… 68
    HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] OC · groups of 8+ · 10x · biweekly · 69 on average 68/ 150

Quick answers

from the figures on this page

Settings and map

What map is in play on Stoner6unts 10X Mods In Progress?

Stoner6unts 10X Mods In Progress runs a procedural map of size 4,000 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is Stoner6unts 10X Mods In Progress configured, and what rules apply?

Stoner6unts 10X Mods In Progress carries a 10x gather rate, as its name states. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is Stoner6unts 10X Mods In Progress based in?

There is no region on record for Stoner6unts 10X Mods In Progress. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 209.222.98.175:54552.

On what Rust version does Stoner6unts 10X Mods In Progress operate?

On Linux, Stoner6unts 10X Mods In Progress is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Stoner6unts 10X Mods In Progress stay up, and how reliable is its uptime?

Stoner6unts 10X Mods In Progress is not online at the moment; the last sighting was 9 days 8 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 14 October 2026.

Wipe schedule

What is the wiping pattern on Stoner6unts 10X Mods In Progress?

With no fixed rhythm, Stoner6unts 10X Mods In Progress wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 10 days 12 hours ago the current world was made.

What does a typical wipe day on Stoner6unts 10X Mods In Progress involve?

At their busiest, recent wipes averaged 3 players. Peak numbers on the latest wipe came 3 hours in.

Tags, lists

How should you read the tags on Stoner6unts 10X Mods In Progress?

gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Player slots: 40; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): Build number: 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Stoner6unts 10X Mods In Progress publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Stoner6unts 10X Mods In Progress come up?

These themed Rust Data Lab lists carry Stoner6unts 10X Mods In Progress: 10x Rust servers, counted live and Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.

Player counts

What position does Stoner6unts 10X Mods In Progress hold among Rust servers?

Player hours over the last week put Stoner6unts 10X Mods In Progress at #12,111, inside the top 55% of ranked servers.

How many players does Stoner6unts 10X Mods In Progress have at the moment?

Stoner6unts 10X Mods In Progress is offline at the moment; the last sighting was 9 days 8 hours ago.

Connection

How can you connect to Stoner6unts 10X Mods In Progress?

Open the console with F1 in Rust and type client.connect 209.222.98.175:54552. The Launch Rust button on this page does the same job through Steam. You can find its website at https://discord.com/invite/nB2QEhcma.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players Player slots: 40.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build Build number: 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.