Rust Data LabData lab · live
Live readings Servers11,718 Players47,661 Populated3,204 Fresh wipes · 3h101 Sampled every 5 min

Element card · group Community · atomic number 15,155, its rank

Rust TestServer

Online 211.106.63.210:28015 checked 9m ago

oxide
Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average0peak 1
Rank · atomic number#15,155top 68%
Last wipe1h agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75101:0010:0019:0004:0013:0023:00Wiped Wed 28 Oct, 22:59 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
05010015020001:0010:0019:0004:0013:0023:00Wiped Wed 28 Oct, 22:59 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct22 Oct25 Oct28 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 22:59 UTC1h ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 249
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average 249/ 275
  2. 2 Ru Rustoria.co - … 166
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 166/ 200
  3. 3 Ru Rusty Moose |E… 30
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 292 on average 30/ 250
  4. 4 Ru Rustoria.co - … 18
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 291 on average 18/ 250
  5. 5 Ru Rustafied.com … 39
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 39/ 100
  6. 6 Ru Rustoria.co - … 50
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average 50/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on Rust TestServer?

Rust TestServer runs a procedural map of size 4,250 with seed 856364890; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has Rust TestServer set, and what settings are in force?

The name of Rust TestServer carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. You will find it under Community in the server browser. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

About the server

In what location does Rust TestServer sit?

Nothing about a region is published by Rust TestServer. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 211.106.63.210:28015 is the address it uses.

What Rust version does Rust TestServer currently run?

On Windows, Rust TestServer is running Rust network protocol 2635 and build 167781. The protocol must match for you to join; Steam will update your game.

How reliably does Rust TestServer stay online?

At the moment, Rust TestServer is online. About 6 minutes ago is when it last restarted, based on its uptime. For the last 7 full days, 144 of 168 hours were online, giving 86% uptime. The first sighting by Rust Data Lab was on 14 October 2026.

Is Rust TestServer known for smooth running?

The last 48 hours show an average of 97 server fps and a minimum of 60. The maximum entity count was 188,809, covering buildings, deployables and all else in the world. Up to 8,408 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

How often does a wipe happen on Rust TestServer, and at what time?

Too few wipes are on record for Rust TestServer to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 1 hours ago the current world was made.

Tags, lists

What should you understand from the tags Rust TestServer carries?

gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs167781 (Build): Build number: 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod): that is the tag list Rust TestServer publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Rust TestServer come up?

These themed Rust Data Lab lists carry Rust TestServer: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

How does Rust TestServer compare with other servers in the rankings?

The seven-day player-hours table has Rust TestServer at #15,155, in the top 68% of ranked servers.

What does the current player count on Rust TestServer tell you?

At the moment Rust TestServer has 1 of its 50 slots filled. A seven-day sample gives 0 players on average and 1 at the top. Peak time in the past 48 hours: 23:00 UTC, when the average was 1 players.

How to join

How can you connect to Rust TestServer?

Open the console with F1 in Rust and type client.connect 211.106.63.210:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players 50 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs167781
Build Build number: 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.