Element card · group Community · atomic number 15,401, its rank
cntjsdn
Offline 211.115.168.186:40716 checked 40d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on cntjsdn?
A procedural map runs on cntjsdn, generated by the game.
What rules has cntjsdn set, and what settings are in force?
The name of cntjsdn carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.
Server details
Which location is cntjsdn based in?
Nothing about a region is published by cntjsdn. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 211.115.168.186:40716.
What Rust version does cntjsdn currently run?
On Windows, cntjsdn is running Rust network protocol 2633 and build 164530. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is cntjsdn for staying online?
cntjsdn is not online at the moment; the last sighting was 40 days 5 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 19 September 2026.
Wipes and resets
How often does a wipe happen on cntjsdn, and at what time?
cntjsdn's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 40 days 6 hours ago.
Tags, lists
What should you understand from the tags cntjsdn carries?
These are the tags cntjsdn makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): 4 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): It runs build 164530; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does cntjsdn appear in?
You will find cntjsdn on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
What position does cntjsdn hold among Rust servers?
The seven-day player-hours table has cntjsdn at #15,401, in the top – of ranked servers.
What does the current player count on cntjsdn tell you?
cntjsdn is offline at the moment; the last sighting was 40 days 5 hours ago.
How to join
What steps get you onto cntjsdn?
Open the console with F1 in Rust and type client.connect 211.115.168.186:40716. The Launch Rust button on this page does the same job through Steam.