Rust Data LabData lab · live
Live readings Servers11,652 Players47,233 Populated3,140 Fresh wipes · 3h109 Sampled every 5 min

Element card · group Community · atomic number 15,335, its rank

Mad world

Offline 212.105.145.7:28015 checked 1d ago

Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#15,335top 69%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
0123410:0013:0016:0018:0021:0000:00Wiped Tue 27 Oct, 21:24 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 26 OctSun 25 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 21:24 UTC1d ago – – running 0
Mon 26 Oct, 20:31 UTC2d ago 0 – 1 days 0
Sun 25 Oct, 22:05 UTC3d ago 0 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 341
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 522 on average 341/ 375
  2. 2 Ru Rustoria.co - … 281
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 281/ 325
  3. 3 Ru Rusty Moose |E… 32
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 32/ 250
  4. 4 Ru Rustoria.co - … 21
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 21/ 250
  5. 5 Ru Rustafied.com … 40
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 40/ 100
  6. 6 Ru Rustoria.co - … 122
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 246 on average 122/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on Mad world?

Generated by the game, the map on Mad world is procedural.

What settings and rules apply on Mad world?

The name of Mad world carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

Server facts

Which location is Mad world based in?

Nothing about a region is published by Mad world. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 212.105.145.7:28015.

Which Rust version is Mad world on?

On Windows, Mad world is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How dependable is Mad world for staying online?

Currently offline, Mad world was last seen 32 hours ago. For the last 3 full days, 49 of 72 hours were online, giving 68% uptime. On 25 October 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on Mad world?

No next wipe can be predicted on Mad world: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 35 hours ago.

How does Mad world look on the day of a wipe?

At their busiest, recent wipes averaged 0 players. The latest wipe's peak fell 0 hours after it began.

Tags, lists

Which meanings sit behind the tags on Mad world?

The game's server browser reads the tags Mad world publishes, which are gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): Player slots: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Mad world come up?

The Rust Data Lab lists that include Mad world are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Against other Rust servers, where does Mad world place?

Mad world sits at #15,335 for seven-day player hours, placing it in the top 69% of ranked servers.

How full is Mad world right now?

The last recorded sighting of Mad world was 32 hours ago, and it is offline now. The past week gives an average of 0 players.

How to join

What steps get you onto Mad world?

Open the console with F1 in Rust and type client.connect 212.105.145.7:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp1
Max players Player slots: 1.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.