Rust Data LabData lab · live
Live readings Servers11,595 Players34,643 Populated2,837 Fresh wipes · 3h63 Sampled every 5 min

Element card · group Community · atomic number 14,244, its rank

ServerName

Offline 212.124.3.188:28015 checked 8d ago

Join the experiment
Atomic mass · players now 1/ 2 50% full Room to join
7-day average0peak –
Rank · atomic number#14,244top 65%
Last wipe8d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 12:59 UTC8d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 233
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 533 on average 233/ 250
  2. 2 Ru Rustoria.co - … 14
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 325 on average 14/ 250
  3. 3 Ru Rusty Moose |E… 19
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 323 on average 19/ 250
  4. 4 Ru Rustoria.co - … 143
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 143/ 200
  5. 5 Ru Rustoria.co - … 41
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 278 on average 41/ 200
  6. 6 Ru Rustafied.com … 40
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 40/ 100

Quick answers

from the figures on this page

Server setup

What settings and rules apply on ServerName?

The name of ServerName carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server details

In what location does ServerName sit?

No region is published by ServerName. Rust Data Lab shows a server's stated location, not a verified position of the machine. 212.124.3.188:28015 is the address it uses.

On what Rust version does ServerName operate?

Rust network protocol 2634 and build 167781 on Windows is what ServerName uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does ServerName stay up, and how reliable is its uptime?

Currently offline, ServerName was last seen 8 days 15 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 19 October 2026.

Wipe schedule

How often does a wipe happen on ServerName, and at what time?

The record holds too few of ServerName's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 8 days 15 hours ago the current world was made.

On ServerName, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. 1 hours after the latest wipe, the crowd peaked.

Lists and tags

How should you read the tags on ServerName?

The game's server browser reads the tags ServerName publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does ServerName appear in?

You will find ServerName on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does ServerName place?

Player hours over the last week put ServerName at #14,244, inside the top 65% of ranked servers.

What does the current player count on ServerName tell you?

The last recorded sighting of ServerName was 8 days 15 hours ago, and it is offline now.

Connection

What steps get you onto ServerName?

Open the console with F1 in Rust and type client.connect 212.124.3.188:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp2
Max players 2 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.