Rust Data LabData lab · live
Live readings Servers11,810 Players75,437 Populated3,743 Fresh wipes · 3h107 Sampled every 5 min

Element card · group Modded · atomic number 3,882, its rank

DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE

Online EU 212.4.138.244:28015 checked 8m ago

5x weekly wipes moddedcarbon
Join the experiment
Atomic mass · players now 1/ 100 1% full Room to join
7-day average1peak 3
Rank · atomic number#3,882top 17% · #1421 in EU
Last wipe6d agoweekly schedule
Next wipe21hThu 29 Oct, 18:18 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123422:0007:0016:0000:0009:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608022:0007:0016:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 17% of all ranked servers, top 49% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 18:18 UTC, in 21h. Every Thursday at 18:18 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held80%else halves by day 6

Coming wipes

  1. 21hThu 29 Oct, 18:18 UTC
  2. 7d 21hThu 5 Nov, 19:00 UTCFW
  3. 14d 21hThu 12 Nov, 18:18 UTC
  4. 21d 21hThu 19 Nov, 18:18 UTC
  5. 28d 21hThu 26 Nov, 18:18 UTC
  6. 35d 21hThu 3 Dec, 19:00 UTCFW
  7. 42d 21hThu 10 Dec, 18:18 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:18 UTC6d ago 3 – running 0
Thu 15 Oct, 18:18 UTC13d ago 3 halved by day 6 7 days 1
Thu 8 Oct, 18:18 UTC20d ago 3 held half 7 days 0
Thu 1 Oct, 17:44 UTC FW27d ago 4 held half 7 days 3
Thu 24 Sep, 18:18 UTC34d ago 3 held half 7 days 2
Thu 17 Sep, 18:18 UTC41d ago 3 held half 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?

The map on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE is procedural at size 4,250 with seed 1337, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE configured, and what rules apply?

The name says it: gather runs at 5x on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE sit?

The EU tag is how DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE lists itself, in Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 212.4.138.244:28015.

What Rust version does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE currently run?

Rust network protocol 2635 and build 168909 on Linux is what DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE stay online?

At the moment, DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE is online. According to the uptime it reports, the last restart was about 13 hours ago. It was online for 138 of 168 hours in the last 7 full days, which is 82% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE hold a steady performance?

Server fps averaged 50 over the last 48 hours, with 48 as the lowest. Buildings, deployables and everything else in the world added up to as many as 112,794 entities. Memory use peaked at 3,991 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE wipe, and how often?

The wipe rhythm for DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE is every Thursday at 18:18 UTC. The wipe after this one is due on Thursday 29 October at 18:18 UTC. 6 days 2 hours ago the current world was made. The tags state that wipes happen weekly.

On DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE, what happens when wipe day arrives?

At their busiest, recent wipes averaged 3 players. Peak numbers on the latest wipe came 2 hours in. Above half the peak until the next wipe: that held in 80% of its recent wipes. Where it did not hold, the crowd dropped below half by day 6.

Where it appears

Which meanings sit behind the tags on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?

These are the tags DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^w (Weekly): Wipes happen once a week; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework; EU (Europe): The server browser files it under Europe. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE appear in?

The Rust Data Lab lists that include DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE are: 5x Rust servers, measured live, EU Rust servers, measured and Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 5x.

Player counts

How does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE compare with other servers in the rankings?

DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE is #3,882 on seven-day player hours, #1,421 in Europe, and in the top 17% of all ranked servers.

What does the current player count on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE tell you?

Of 100 slots, 1 are taken on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE right now. Averaged over the past week: 1 players, peaking at 3. The busiest point in the last 48 hours came at 13:00 UTC, averaging 2 players.

How to join

How can you connect to DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?

You can connect by pressing F1 in Rust and entering client.connect 212.4.138.244:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://dzrust.eu/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^w,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Wipe schedule

^w
Weekly Wipes happen once a week.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.