Element card · group Community · atomic number 15,523, its rank
Steve Local
Offline 212.60.126.83:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on Steve Local?
Generated by the game, the map on Steve Local is procedural.
What rules has Steve Local set, and what settings are in force?
Nothing in the name of Steve Local gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.
About the server
In what location does Steve Local sit?
Nothing about a region is published by Steve Local. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 212.60.126.83:28015 is the address it uses.
On what Rust version does Steve Local operate?
Rust network protocol 2633 and build 164530 on Windows is what Steve Local uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Steve Local stay up, and how reliable is its uptime?
Right now Steve Local is offline, with its last appearance 31 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 20 September 2026.
Wipe days
How often does a wipe happen on Steve Local, and at what time?
Too few wipes are on record for Steve Local to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 38 days 11 hours ago.
Lists and tags
What should you understand from the tags Steve Local carries?
These are the tags Steve Local makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs164530 (Build): Build number: 164530; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Steve Local come up?
The Rust Data Lab lists that include Steve Local are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How does Steve Local compare with other servers in the rankings?
Steve Local sits at #15,523 for seven-day player hours, placing it in the top 65% of ranked servers.
How full is Steve Local right now?
Steve Local is offline at the moment; the last sighting was 31 days 4 hours ago.
How to join
How can you connect to Steve Local?
Open the console with F1 in Rust and type client.connect 212.60.126.83:28015. The Launch Rust button on this page does the same job through Steam.