Element card · group Community · atomic number 15,099, its rank
Vigil Dev
Offline 212.70.99.192:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on Vigil Dev?
The map on Vigil Dev is procedural, made by the game.
How is Vigil Dev configured, and what rules apply?
The name of Vigil Dev carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.
Server details
What region hosts Vigil Dev?
There is no region on record for Vigil Dev. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 212.70.99.192:28015.
On what Rust version does Vigil Dev operate?
On Windows, Vigil Dev is running Rust network protocol 2634 and build 167584. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Vigil Dev for staying online?
Vigil Dev is not online at the moment; the last sighting was 11 days 13 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 14 October 2026, Rust Data Lab saw it for the first time.
Wipe days
When does Vigil Dev wipe, and how often?
Vigil Dev's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 15 days 3 hours ago.
Tags, lists
How should you read the tags on Vigil Dev?
The game's server browser reads the tags Vigil Dev publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167584 (Build): Build number: 167584; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Vigil Dev appear in?
You will find Vigil Dev on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does Vigil Dev place?
The seven-day player-hours table has Vigil Dev at #15,099, in the top 70% of ranked servers.
How full is Vigil Dev right now?
The last recorded sighting of Vigil Dev was 11 days 13 hours ago, and it is offline now.
Getting on
What is the way to join Vigil Dev?
Open the console with F1 in Rust and type client.connect 212.70.99.192:28015. The Launch Rust button on this page does the same job through Steam.