Rust Data LabData lab · live
Live readings Servers11,598 Players34,006 Populated2,835 Fresh wipes · 3h67 Sampled every 5 min

Element card · group Community · atomic number 15,324, its rank

[PVE]TeRaLIZIUM[PVE]

Offline 212.75.232.50:28015 checked 10d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,324top 70%
Last wipe10d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k16 Oct18 Oct20 Oct21 Oct23 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 18 OctSat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 01:02 UTC10d ago 1 – running 1
Sat 17 Oct, 18:57 UTC10d ago 1 – 0.3 days 1
Fri 16 Oct, 19:26 UTC11d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Ru Rusty Moose |E… 18
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 325 on average 18/ 250
  4. 4 Ru Rustoria.co - … 130
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  5. 5 Ru Rustoria.co - … 44
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 278 on average 44/ 200
  6. 6 Ru Rustafied.com … 41
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Quick answers

from the figures on this page

Server setup

How is [PVE]TeRaLIZIUM[PVE] configured, and what rules apply?

Nothing in the name of [PVE]TeRaLIZIUM[PVE] gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

About the server

Which location is [PVE]TeRaLIZIUM[PVE] based in?

There is no region on record for [PVE]TeRaLIZIUM[PVE]. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 212.75.232.50:28015.

What Rust version does [PVE]TeRaLIZIUM[PVE] currently run?

On Windows, [PVE]TeRaLIZIUM[PVE] is running Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.

Does [PVE]TeRaLIZIUM[PVE] stay up, and how reliable is its uptime?

Right now [PVE]TeRaLIZIUM[PVE] is offline, with its last appearance 10 days 2 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 16 October 2026.

Wipe schedule

How often does a wipe happen on [PVE]TeRaLIZIUM[PVE], and at what time?

With no fixed rhythm, [PVE]TeRaLIZIUM[PVE] wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 10 days 3 hours ago the current world was made.

What does a typical wipe day on [PVE]TeRaLIZIUM[PVE] involve?

Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

Which meanings sit behind the tags on [PVE]TeRaLIZIUM[PVE]?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set: that is the tag list [PVE]TeRaLIZIUM[PVE] publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does [PVE]TeRaLIZIUM[PVE] come up?

You will find [PVE]TeRaLIZIUM[PVE] on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

How does [PVE]TeRaLIZIUM[PVE] compare with other servers in the rankings?

[PVE]TeRaLIZIUM[PVE] sits at #15,324 for seven-day player hours, placing it in the top 70% of ranked servers.

How many players does [PVE]TeRaLIZIUM[PVE] have at the moment?

No live signal from [PVE]TeRaLIZIUM[PVE] right now, which was last seen 10 days 2 hours ago.

How to join

How can you connect to [PVE]TeRaLIZIUM[PVE]?

Open the console with F1 in Rust and type client.connect 212.75.232.50:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.