Rust Data LabData lab · live
Live readings Servers11,693 Players51,920 Populated3,092 Fresh wipes · 3h110 Sampled every 5 min

Element card · group Community · atomic number 15,966, its rank

4Netplayers Rust Server MN

Offline 213.202.205.29:24000 checked 24d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,966top 71%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 03:35 UTC27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 60
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 491 on average 60/ 250
  2. 2 Ru Rustoria.co - … 98
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 98/ 200
  3. 3 Ru Rusty Moose |E… 288
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average 288/ 350
  4. 4 Ru Rustafied.com … 16
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 16/ 100
  5. 5 Ru Rustoria.co - … 360
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 360/ 450
  6. 6 Ru Rustoria.co - … 281
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 281/ 325

Quick answers

from the figures on this page

Map and rules

What map is in play on 4Netplayers Rust Server MN?

A procedural map of size 6,000 with seed 1234567890 runs on 4Netplayers Rust Server MN, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is 4Netplayers Rust Server MN configured, and what rules apply?

Nothing in the name of 4Netplayers Rust Server MN gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is 4Netplayers Rust Server MN based in?

No region is published by 4Netplayers Rust Server MN. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 213.202.205.29:24000 is the address it uses.

What Rust version does 4Netplayers Rust Server MN currently run?

On Linux, 4Netplayers Rust Server MN is running Rust network protocol 2634 and build 166494. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is 4Netplayers Rust Server MN for staying online?

Currently offline, 4Netplayers Rust Server MN was last seen 24 days 8 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipe schedule

What is the wiping pattern on 4Netplayers Rust Server MN?

Too few wipes are on record for 4Netplayers Rust Server MN to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 27 days 22 hours ago the current world was made.

How does 4Netplayers Rust Server MN look on the day of a wipe?

Recent wipes on average reached 0 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Where it appears

Which meanings sit behind the tags on 4Netplayers Rust Server MN?

gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166494 (Build): Build number: 166494; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set: that is the tag list 4Netplayers Rust Server MN publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does 4Netplayers Rust Server MN come up?

These themed Rust Data Lab lists carry 4Netplayers Rust Server MN: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

How does 4Netplayers Rust Server MN compare with other servers in the rankings?

4Netplayers Rust Server MN sits at #15,966 for seven-day player hours, placing it in the top 71% of ranked servers.

How many players does 4Netplayers Rust Server MN have at the moment?

4Netplayers Rust Server MN is offline at the moment; the last sighting was 24 days 8 hours ago.

Getting on

What is the way to join 4Netplayers Rust Server MN?

Open the console with F1 in Rust and type client.connect 213.202.205.29:24000. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166494,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players It has 10 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166494
Build Build number: 166494.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.