Rust Data LabData lab · live
Live readings Servers11,713 Players47,275 Populated3,205 Fresh wipes · 3h100 Sampled every 5 min

Element card · group Community · atomic number 15,349, its rank

Test Rust

Online 213.202.255.75:25566 checked 8m ago

Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,349top 69%
Last wipe1d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
0123419:0000:0006:0011:0017:0023:00Wiped Tue 27 Oct, 19:24 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
05010015020019:0000:0006:0011:0017:0023:00Wiped Tue 27 Oct, 19:24 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 241
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average 241/ 275
  2. 2 Ru Rustoria.co - … 163
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 163/ 200
  3. 3 Ru Rusty Moose |E… 28
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 292 on average 28/ 250
  4. 4 Ru Rustoria.co - … 15
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 291 on average 15/ 250
  5. 5 Ru Rustafied.com … 36
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 36/ 100
  6. 6 Ru Rustoria.co - … 47
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average 47/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on Test Rust?

Test Rust runs a procedural map of size 3,000 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has Test Rust set, and what settings are in force?

No gather rate appears in the name of Test Rust. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

About the server

Which location is Test Rust based in?

Nothing about a region is published by Test Rust. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 213.202.255.75:25566.

What Rust version does Test Rust currently run?

Rust network protocol 2635 and build 168909 on Linux is what Test Rust uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Test Rust stay online?

Right now, Test Rust is reachable. According to the uptime it reports, the last restart was about 27 hours ago. Measured over 1 full day: 0% uptime, with 0 of 24 hours spent up. The first sighting by Rust Data Lab was on 27 October 2026.

Does Test Rust hold a steady performance?

In the last 48 hours, it averaged 105 server fps, with a low of 17. Buildings, deployables and everything else in the world added up to as many as 47,511 entities. The highest memory usage was 1,943 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

When does Test Rust wipe, and how often?

The record holds too few of Test Rust's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 29 hours ago.

Where it appears

How should you read the tags on Test Rust?

The game's server browser reads the tags Test Rust publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): It has 40 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Test Rust come up?

The Rust Data Lab lists that include Test Rust are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

Against other Rust servers, where does Test Rust place?

The seven-day player-hours table has Test Rust at #15,349, in the top 69% of ranked servers.

What does the current player count on Test Rust tell you?

Of 40 slots, 0 are taken on Test Rust right now. The seven-day average for this server is 0 players.

How to join

How can you connect to Test Rust?

You can connect by pressing F1 in Rust and entering client.connect 213.202.255.75:25566, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players It has 40 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.