Element card · group Community · atomic number 15,310, its rank
RustMapEdit map test (not for play)
Offline 213.246.39.157:27116 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 07:36 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
Ru
Rusty Moose |E…
72
Rusty Moose |EU Mondays| 72/ 250
-
2
Ru
Rustoria.co - …
106
Rustoria.co - EU East Long 106/ 200
-
3
Ru
Rusty Moose |E…
320
Rusty Moose |EU Main| 320/ 350
-
4
Ru
Rustafied.com …
16
Rustafied.com - EU Friday 16/ 100
-
5
Ru
Rustoria.co - …
403
Rustoria.co - EU Main 403/ 450
-
6
Ru
Rustoria.co - …
299
Rustoria.co - EU East Medium 299/ 325
Quick answers
from the figures on this pageSettings and map
What map is in play on RustMapEdit map test (not for play)?
A procedural map of size 3,000 with seed 1337 runs on RustMapEdit map test (not for play), generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Custom Map.
What rules has RustMapEdit map test (not for play) set, and what settings are in force?
No gather rate appears in the name of RustMapEdit map test (not for play). With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.
Server details
What region hosts RustMapEdit map test (not for play)?
No region is published by RustMapEdit map test (not for play). The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 213.246.39.157:27116.
What Rust version does RustMapEdit map test (not for play) currently run?
On Linux, RustMapEdit map test (not for play) is running Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does RustMapEdit map test (not for play) stay online?
Right now RustMapEdit map test (not for play) is offline, with its last appearance 10 days 16 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 15 October 2026.
Wipe schedule
When does RustMapEdit map test (not for play) wipe, and how often?
Too few wipes are on record for RustMapEdit map test (not for play) to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 10 days 18 hours ago.
What does a typical wipe day on RustMapEdit map test (not for play) involve?
Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked.
Where it appears
What should you understand from the tags RustMapEdit map test (not for play) carries?
The game's server browser reads the tags RustMapEdit map test (not for play) publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does RustMapEdit map test (not for play) come up?
The Rust Data Lab lists that include RustMapEdit map test (not for play) are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Against other Rust servers, where does RustMapEdit map test (not for play) place?
The seven-day player-hours table has RustMapEdit map test (not for play) at #15,310, in the top 70% of ranked servers.
What does the current player count on RustMapEdit map test (not for play) tell you?
RustMapEdit map test (not for play) is offline at the moment; the last sighting was 10 days 16 hours ago.
How to join
What steps get you onto RustMapEdit map test (not for play)?
In Rust, press F1 and enter client.connect 213.246.39.157:27116. Or click Launch Rust here to open Rust via Steam and connect automatically.