Rust Data LabData lab · live
Live readings Servers11,692 Players54,249 Populated3,144 Fresh wipes · 3h123 Sampled every 5 min

Element card · group Community · atomic number 15,310, its rank

RustMapEdit map test (not for play)

Offline 213.246.39.157:27116 checked 10d ago

Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak –
Rank · atomic number#15,310top 70%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k15 Oct17 Oct19 Oct22 Oct24 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 07:36 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 72
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  2. 2 Ru Rustoria.co - … 106
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 106/ 200
  3. 3 Ru Rusty Moose |E… 320
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average 320/ 350
  4. 4 Ru Rustafied.com … 16
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 16/ 100
  5. 5 Ru Rustoria.co - … 403
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 403/ 450
  6. 6 Ru Rustoria.co - … 299
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 299/ 325

Quick answers

from the figures on this page

Settings and map

What map is in play on RustMapEdit map test (not for play)?

A procedural map of size 3,000 with seed 1337 runs on RustMapEdit map test (not for play), generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Custom Map.

What rules has RustMapEdit map test (not for play) set, and what settings are in force?

No gather rate appears in the name of RustMapEdit map test (not for play). With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts RustMapEdit map test (not for play)?

No region is published by RustMapEdit map test (not for play). The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 213.246.39.157:27116.

What Rust version does RustMapEdit map test (not for play) currently run?

On Linux, RustMapEdit map test (not for play) is running Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does RustMapEdit map test (not for play) stay online?

Right now RustMapEdit map test (not for play) is offline, with its last appearance 10 days 16 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 15 October 2026.

Wipe schedule

When does RustMapEdit map test (not for play) wipe, and how often?

Too few wipes are on record for RustMapEdit map test (not for play) to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 10 days 18 hours ago.

What does a typical wipe day on RustMapEdit map test (not for play) involve?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Where it appears

What should you understand from the tags RustMapEdit map test (not for play) carries?

The game's server browser reads the tags RustMapEdit map test (not for play) publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does RustMapEdit map test (not for play) come up?

The Rust Data Lab lists that include RustMapEdit map test (not for play) are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does RustMapEdit map test (not for play) place?

The seven-day player-hours table has RustMapEdit map test (not for play) at #15,310, in the top 70% of ranked servers.

What does the current player count on RustMapEdit map test (not for play) tell you?

RustMapEdit map test (not for play) is offline at the moment; the last sighting was 10 days 16 hours ago.

How to join

What steps get you onto RustMapEdit map test (not for play)?

In Rust, press F1 and enter client.connect 213.246.39.157:27116. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp2
Max players 2 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.