Rust Data LabData lab · live
Live readings Servers11,894 Players101,584 Populated3,939 Fresh wipes · 3h404 Sampled every 5 min

Element card · group Community · atomic number 14,087, its rank

DeepSea Algorithm Test

Offline 213.34.226.146:28015 checked 33d ago

Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#14,087top 61%
Last wipe33d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 373
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 373/ 425
  2. 2 Ru Rustoria.co - … 442
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 442/ 500
  3. 3 Ru Rusty Moose |E… 981
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average 981/ 1,000
  4. 4 Ru Rustafied.com … 58
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 58/ 100
  5. 5 Ru Rustoria.co - … 986
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 986/ 1,000
  6. 6 Ru Rustoria.co - … 31
    Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average 31/ 250

Quick answers

from the figures on this page

Settings and map

What map is in play on DeepSea Algorithm Test?

A procedural map runs on DeepSea Algorithm Test, generated by the game.

What settings and rules apply on DeepSea Algorithm Test?

Nothing in the name of DeepSea Algorithm Test gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.

Server facts

Which location is DeepSea Algorithm Test based in?

No region is published by DeepSea Algorithm Test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 213.34.226.146:28015 is the address it uses.

What Rust version does DeepSea Algorithm Test currently run?

On Windows, DeepSea Algorithm Test is running Rust network protocol 2633 and build 165217. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is DeepSea Algorithm Test for staying online?

Right now DeepSea Algorithm Test is offline, with its last appearance 33 days 19 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 25 September 2026.

Wipe days

When does DeepSea Algorithm Test wipe, and how often?

The record holds too few of DeepSea Algorithm Test's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 33 days 20 hours ago.

Where it appears

Which meanings sit behind the tags on DeepSea Algorithm Test?

The game's server browser reads the tags DeepSea Algorithm Test publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does DeepSea Algorithm Test appear in?

These themed Rust Data Lab lists carry DeepSea Algorithm Test: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How does DeepSea Algorithm Test compare with other servers in the rankings?

The seven-day player-hours table has DeepSea Algorithm Test at #14,087, in the top 61% of ranked servers.

How many players does DeepSea Algorithm Test have at the moment?

The last recorded sighting of DeepSea Algorithm Test was 33 days 19 hours ago, and it is offline now.

Getting on

How can you connect to DeepSea Algorithm Test?

Open the console with F1 in Rust and type client.connect 213.34.226.146:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players Player slots: 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build Build number: 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.