Rust Data LabData lab · live
Live readings Servers11,758 Players68,729 Populated3,433 Fresh wipes · 3h208 Sampled every 5 min

Element card · group Community · atomic number 8,147, its rank

Local Test Server

Online 213.35.168.82:28015 checked 9m ago

Join the experiment
Atomic mass · players now 2/ 5 40% full Room to join
7-day average0peak 2
Rank · atomic number#8,147top 37%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5200:0006:0013:0020:0003:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap9.4 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 22:08 UTC2d ago – – running 2
Sun 18 Oct, 11:35 UTC11d ago 1 held half 9.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 122
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 499 on average 122/ 250
  2. 2 Ru Rustoria.co - … 151
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 151/ 200
  3. 3 Ru Rusty Moose |E… 519
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average 519/ 575
  4. 4 Ru Rustafied.com … 29
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 29/ 100
  5. 5 Ru Rustoria.co - … 598
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 598/ 650
  6. 6 Ru Rustoria.co - … 476
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 476/ 525

Quick answers

from the figures on this page

Settings and map

What map is in play on Local Test Server?

A procedural map runs on Local Test Server, generated by the game.

What settings and rules apply on Local Test Server?

Nothing in the name of Local Test Server gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. VAC is off, Valve's anti-cheat.

Server facts

What region hosts Local Test Server?

No region is published by Local Test Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 213.35.168.82:28015.

Which Rust version is Local Test Server on?

Rust network protocol 2635 and build 168909 on Windows is what Local Test Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Local Test Server for staying online?

At the moment, Local Test Server is online. It was online for 29 of 168 hours in the last 7 full days, which is 17% uptime. It first appeared to Rust Data Lab on 18 October 2026.

Wipe days

When does Local Test Server wipe, and how often?

Too few wipes are on record for Local Test Server to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 1 hours ago.

On Local Test Server, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 100% of its recent wipes.

Lists and tags

Which meanings sit behind the tags on Local Test Server?

gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here: that is the tag list Local Test Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Local Test Server appear in?

You will find Local Test Server on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

How does Local Test Server compare with other servers in the rankings?

The seven-day player-hours table has Local Test Server at #8,147, in the top 37% of ranked servers.

What does the current player count on Local Test Server tell you?

Of 5 slots, 2 are taken on Local Test Server right now. The week's figures average 0 players and top out at 2. The busiest point in the last 48 hours came at 00:00 UTC, averaging 2 players.

How to join

What steps get you onto Local Test Server?

You can connect by pressing F1 in Rust and entering client.connect 213.35.168.82:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players 5 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.