Rust Data LabData lab · live
Live readings Servers11,646 Players42,725 Populated3,027 Fresh wipes · 3h89 Sampled every 5 min

Element card · group Community · atomic number 14,532, its rank

CrowdControlServer

Offline 216.126.34.200:28015 checked 14d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#14,532top 67%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k12 Oct14 Oct16 Oct17 Oct19 Oct21 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 287
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 526 on average 287/ 300
  2. 2 Ru Rustoria.co - … 228
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 228/ 250
  3. 3 Ru Rusty Moose |E… 21
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 21/ 250
  4. 4 Ru Rustoria.co - … 23
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 278 on average 23/ 250
  5. 5 Ru Rustafied.com … 27
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 27/ 100
  6. 6 Ru Rustoria.co - … 110
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 247 on average 110/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on CrowdControlServer?

The map on CrowdControlServer is procedural, made by the game.

What rules has CrowdControlServer set, and what settings are in force?

Nothing in the name of CrowdControlServer gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.

About the server

Which location is CrowdControlServer based in?

There is no region on record for CrowdControlServer. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 216.126.34.200:28015.

Which Rust version is CrowdControlServer on?

On Windows, CrowdControlServer is running Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does CrowdControlServer stay online?

Right now CrowdControlServer is offline, with its last appearance 14 days 11 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 12 October 2026, Rust Data Lab saw it for the first time.

Wipe days

When does CrowdControlServer wipe, and how often?

CrowdControlServer's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 16 days 9 hours ago.

Tags, lists

Which meanings sit behind the tags on CrowdControlServer?

These are the tags CrowdControlServer makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does CrowdControlServer come up?

The Rust Data Lab lists that include CrowdControlServer are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does CrowdControlServer place?

The seven-day player-hours table has CrowdControlServer at #14,532, in the top 67% of ranked servers.

What does the current player count on CrowdControlServer tell you?

No live signal from CrowdControlServer right now, which was last seen 14 days 11 hours ago.

How to join

How can you connect to CrowdControlServer?

In Rust, press F1 and enter client.connect 216.126.34.200:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.