Rust Data LabData lab · live
Live readings Servers11,699 Players38,680 Populated2,939 Fresh wipes · 3h94 Sampled every 5 min

Element card · group Community · atomic number 14,144, its rank

Jimmy's Test Server

Offline 216.212.241.50:28015 checked 11d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#14,144top 65%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:17 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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  1. 1 Ru Rusty Moose |E… 166
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  2. 2 Ru Rustoria.co - … 119
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 119/ 200
  3. 3 Ru Rusty Moose |E… 19
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 19/ 250
  4. 4 Ru Rustoria.co - … 15
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 288 on average 15/ 250
  5. 5 Ru Rustafied.com … 18
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 18/ 100
  6. 6 Ru Rustoria.co - … 25
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average 25/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on Jimmy's Test Server?

The map on Jimmy's Test Server is procedural, made by the game.

What rules has Jimmy's Test Server set, and what settings are in force?

The name of Jimmy's Test Server carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. The VAC anti-cheat from Valve is disabled.

Server details

In what location does Jimmy's Test Server sit?

Nothing about a region is published by Jimmy's Test Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 216.212.241.50:28015 is the address it uses.

What Rust version does Jimmy's Test Server currently run?

On Windows, Jimmy's Test Server is running Rust network protocol 2634 and build 166494. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Jimmy's Test Server stay up, and how reliable is its uptime?

Right now Jimmy's Test Server is offline, with its last appearance 11 days 17 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 15 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

When does Jimmy's Test Server wipe, and how often?

Too few wipes are on record for Jimmy's Test Server to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days ago.

On Jimmy's Test Server, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 0 hours after it began.

Where it appears

What should you understand from the tags Jimmy's Test Server carries?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): It runs build 166494; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here: that is the tag list Jimmy's Test Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Jimmy's Test Server come up?

The Rust Data Lab lists that include Jimmy's Test Server are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How does Jimmy's Test Server compare with other servers in the rankings?

Player hours over the last week put Jimmy's Test Server at #14,144, inside the top 65% of ranked servers.

How many players does Jimmy's Test Server have at the moment?

No live signal from Jimmy's Test Server right now, which was last seen 11 days 17 hours ago.

Getting on

What is the way to join Jimmy's Test Server?

You can connect by pressing F1 in Rust and entering client.connect 216.212.241.50:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players 10 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build It runs build 166494.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.