Rust Data LabData lab · live
Live readings Servers11,617 Players35,735 Populated2,880 Fresh wipes · 3h74 Sampled every 5 min

Element card · group Community · atomic number 15,341, its rank

James Test Rust Server

Online 216.245.176.215:28015 checked 12m ago

Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak –
Rank · atomic number#15,341top 69%
Last wipe68d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 199
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 537 on average 199/ 250
  2. 2 Ru Rustoria.co - … 185
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 185/ 200
  3. 3 Ru Rusty Moose |E… 14
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 14/ 250
  4. 4 Ru Rustoria.co - … 16
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 281 on average 16/ 250
  5. 5 Ru Rustafied.com … 18
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 18/ 100
  6. 6 Ru Rustoria.co - … 101
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 101/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on James Test Rust Server?

The map on James Test Rust Server is procedural at size 6,000 with seed 2797370150, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on James Test Rust Server?

No gather rate appears in the name of James Test Rust Server. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server details

What region hosts James Test Rust Server?

Nothing about a region is published by James Test Rust Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 216.245.176.215:28015.

On what Rust version does James Test Rust Server operate?

Rust network protocol 2632 and build 161125 on Windows is what James Test Rust Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does James Test Rust Server stay up, and how reliable is its uptime?

At the moment, James Test Rust Server is online. About 9 days 15 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does James Test Rust Server hold a steady performance?

The last 48 hours show an average of 30 server fps and a minimum of 30. The maximum entity count was 207,046, covering buildings, deployables and all else in the world. Up to 5,789 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on James Test Rust Server?

Too few wipes are on record for James Test Rust Server to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 68 days 17 hours ago the current world was made.

Tags, lists

What should you understand from the tags James Test Rust Server carries?

gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): It has 20 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2632 (Protocol): Protocol 2632 is required; join only if your game matches it; cs161125 (Build): Build number: 161125; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank: that is the tag list James Test Rust Server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does James Test Rust Server appear in?

You will find James Test Rust Server on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How does James Test Rust Server compare with other servers in the rankings?

James Test Rust Server sits at #15,341 for seven-day player hours, placing it in the top 69% of ranked servers.

What does the current player count on James Test Rust Server tell you?

James Test Rust Server currently shows 0 players across 20 slots. The past week gives an average of 0 players.

How to join

How can you connect to James Test Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 216.245.176.215:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2632,gmrust,cs161125,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp20
Max players It has 20 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2632
Protocol Protocol 2632 is required; join only if your game matches it.
cs161125
Build Build number: 161125.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.