Rust Data LabData lab · live
Live readings Servers11,637 Players32,155 Populated2,791 Fresh wipes · 3h71 Sampled every 5 min

Element card · group PvE · atomic number 3,406, its rank

[US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep

Online NA 216.245.177.2:28015 checked 6m ago

2x quad monthly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average1peak 9
Rank · atomic number#3,406top 15% · #559 in NA
Last wipe27d agomonthly schedule
Next wipe7d 14hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
02.557.51005:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 15% of all ranked servers, top 30% in NA, and #225 of the quad servers (top 27%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence

usual gap16.5 daysbetween real wipes
wipe-day peak10players, last three wipes
crowd held0%else halves by day 14

Coming wipes

  1. 7d 14hThu 5 Nov, 19:00 UTCFW
  2. 35d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 18 OctThu 1 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 15 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 05:05 UTC10d ago 7 – running 3
Thu 1 Oct, 17:59 UTC FW27d ago 12 halved by day 14 16.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Ba BattleZone.gg … 1
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Quick answers

from the figures on this page

Map and rules

What map is in play on [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep?

[US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep runs a procedural map of size 3,500 with seed 1337; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Custom Map.

How is [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep configured, and what rules apply?

The name says it: gather runs at 2x on [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep. You get up to 4 players per group (quad). pve is the game mode, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server details

In what location does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep sit?

With its NA tag, [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep places itself in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 216.245.177.2:28015 is the address it uses.

Which Rust version is [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep on?

On Windows, [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep for staying online?

[US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep is live as of now. According to the uptime it reports, the last restart was about 10 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep known for smooth running?

In the last 48 hours, it averaged 109 server fps, with a low of 84. Buildings, deployables and everything else in the world added up to as many as 91,930 entities. The highest memory usage was 2,461 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep wipe, and how often?

The only wipe on [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 27 days 10 hours ago the current world was made. Wipes monthly, according to the schedule in its tags.

What does a typical wipe day on [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep involve?

At their busiest, recent wipes averaged 10 players. Peak numbers on the latest wipe came 15 hours in. Half that peak was held until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 14.

Tags, lists

How should you read the tags on [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep?

These are the tags [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts4 (Group limit): The team limit is 4; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^m (Monthly): Wipes happen monthly, at the force wipe; ^p (PvE): You fight the world, not other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; NA (North America): In the browser it sits under North America. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep come up?

You will find [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep on the following Rust Data Lab lists: 2x gather rate servers, Modded Rust servers, measured, Best Rust PvE servers, measured live and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Gather rate: 2x.

Player numbers

What position does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep hold among Rust servers?

[US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep is #3,406 on seven-day player hours, #559 in North America, and in the top 15% of all ranked servers. Within quad, its rank is #225.

What does the current player count on [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep tell you?

At the moment [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep has 0 of its 100 slots filled. The week's figures average 1 players and top out at 9. Over 48 hours, the highest average fell at 00:00 UTC, at 8 players.

How to join

How can you connect to [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep?

Open the console with F1 in Rust and type client.connect 216.245.177.2:28015. The Launch Rust button on this page does the same job through Steam. For more, visit https://discord.com/invite/CY26dhSAT.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players Player slots: 100.
ts4
Group limit The team limit is 4.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

NA
North America In the browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.