Rust Data LabData lab · live
Live readings Servers11,803 Players71,182 Populated3,639 Fresh wipes · 3h205 Sampled every 5 min

Element card · group Community · atomic number 15,326, its rank

Test Server

Online 216.245.177.46:28015 checked 5m ago

solo
Join the experiment
Atomic mass · players now 0/ 30 0% full Room to join
7-day average0peak –
Rank · atomic number#15,326top 69%
Last wipe23d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, and #199 of the solo servers (top 90%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Tue 6 OctThu 17 SepTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 28 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 10:53 UTC23d ago 1 – running 0
Thu 17 Sep, 10:39 UTC42d ago 1 halved by day 2 19 days 0
Tue 15 Sep, 00:57 UTC44d ago 1 held half 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustafied.com … 56
    Rustafied.com - EU Solo EU · solo · weekly · 120 on average 56/ 100
  2. 2 Ru Rustafied.com … 18
    Rustafied.com - US Solo NA · solo · weekly · 104 on average 18/ 100
  3. 3 Ru RustForNoobs.c… 63
    RustForNoobs.com | Mondays | SOLO ONLY | EU EU · solo · weekly · 54 on average 63/ 100
  4. 4 Ru RustForNoobs.c… 10
    RustForNoobs.com | SOLO ONLY | Weekly | EU EU · solo · weekly · 48 on average 10/ 100
  5. 5 Lo Lone Wolf Rust… 23
    Lone Wolf Rust | Solo Only, Monthly, Vanilla, No BP Wipes NA · solo · monthly · 35 on average 23/ 100
  6. 6 日本 [JP][日本] Bocch… 10
    [JP][日本] Bocchi The Rust! |SOLO ONLY| 1人 ソロ用 10/23 EA · solo · weekly · 35 on average 10/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on Test Server?

The map on Test Server is procedural at size 4,000 with seed 3513435846, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on Test Server?

Nothing in the name of Test Server gives a gather rate. Solo play only: teams are not allowed. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server details

In what location does Test Server sit?

There is no region on record for Test Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 216.245.177.46:28015.

Which Rust version is Test Server on?

On Windows, Test Server is running Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Test Server stay online?

Right now, Test Server is reachable. The uptime it reports suggests it restarted roughly 12 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does Test Server perform?

Server fps averaged 96 over the last 48 hours, with 76 as the lowest. The maximum entity count was 88,251, covering buildings, deployables and all else in the world. Up to 5,624 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

How often does a wipe happen on Test Server, and at what time?

No next wipe can be predicted on Test Server: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 23 days 2 hours ago.

What does a typical wipe day on Test Server involve?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 28 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. Where it did not hold, the crowd dropped below half by day 2.

Tags, lists

Which meanings sit behind the tags on Test Server?

gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): 30 is the slot count; ts1 (Group limit): Teams cap at 1 players; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set: that is the tag list Test Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Test Server come up?

You will find Test Server on the following Rust Data Lab lists: Rust community servers, measured and Solo Rust servers: group limit 1. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: Solo.

Player counts

What position does Test Server hold among Rust servers?

The seven-day player-hours table has Test Server at #15,326, in the top 69% of ranked servers. In the solo category it ranks #199.

How full is Test Server right now?

Of 30 slots, 0 are taken on Test Server right now. Over seven days the mean player count is 0.

Connection

What steps get you onto Test Server?

In Rust, press F1 and enter client.connect 216.245.177.46:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,gmrust,cs166652,ts1

Game

gmrust
Game mode Survival in the standard Rust style.
mp30
Max players 30 is the slot count.
ts1
Group limit Teams cap at 1 players.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.