Rust Data LabData lab · live
Live readings Servers11,892 Players102,135 Populated3,937 Fresh wipes · 3h401 Sampled every 5 min

Element card · group PvE · atomic number 3,403, its rank

RustConcepts 3x PVE | Bi-Weekly | Raid Bases | RP [US]

Online NA 216.39.240.12:28015 checked 11m ago

3x biweekly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average1peak 4
Rank · atomic number#3,403top 15% · #563 in NA
Last wipe13d agobiweekly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 15% of all ranked servers, top 30% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTCFW
  2. 14d 0hThu 12 Nov, 18:01 UTC
  3. 35d 1hThu 3 Dec, 19:00 UTCFW
  4. 42d 0hThu 10 Dec, 18:01 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:01 UTC13d ago 4 – running 1
Thu 1 Oct, 18:01 UTC FW27d ago 8 halved by day 4 14 days 1
Thu 17 Sep, 18:02 UTC41d ago 7 halved by day 4 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on RustConcepts 3x PVE | Bi-Weekly | Raid Bases | RP [US]?

A procedural map of size 4,096 with seed 390047282 runs on RustConcepts 3x PVE | Bi-Weekly | Raid Bases | RP [US], generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: RC-Servers.com.

How is RustConcepts 3x PVE | Bi-Weekly | Raid Bases | RP [US] configured, and what rules apply?

According to its name, RustConcepts 3x PVE | Bi-Weekly | Raid Bases | RP [US] runs 3x gather. Groups top out at 8 players, the default for the game. pve is the game mode, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

About the server

Which location is RustConcepts 3x PVE | Bi-Weekly | Raid Bases | RP [US] based in?

The NA tag is how RustConcepts 3x PVE | Bi-Weekly | Raid Bases | RP [US] lists itself, in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 216.39.240.12:28015 is the address it uses.

What Rust version does RustConcepts 3x PVE | Bi-Weekly | Raid Bases | RP [US] currently run?

Rust network protocol 2635 and build 168909 on Linux is what RustConcepts 3x PVE | Bi-Weekly | Raid Bases | RP [US] uses. The protocol must match for you to join; Steam will update your game.

Does RustConcepts 3x PVE | Bi-Weekly | Raid Bases | RP [US] stay up, and how reliable is its uptime?

Right now, RustConcepts 3x PVE | Bi-Weekly | Raid Bases | RP [US] is reachable. The uptime it reports suggests it restarted roughly 7 hours ago. It was online for 166 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Is RustConcepts 3x PVE | Bi-Weekly | Raid Bases | RP [US] known for smooth running?

In the last 48 hours, it averaged 193 server fps, with a low of 24. The entity count reached 94,774, including buildings, deployables and all other world items. Up to 4,552 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

How often does a wipe happen on RustConcepts 3x PVE | Bi-Weekly | Raid Bases | RP [US], and at what time?

RustConcepts 3x PVE | Bi-Weekly | Raid Bases | RP [US] runs on a wipe rhythm of every 4 weeks on Thursday at 18:01 UTC. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 13 days 23 hours ago. Wipes every two weeks are what its tags set out.

How does RustConcepts 3x PVE | Bi-Weekly | Raid Bases | RP [US] look on the day of a wipe?

At their busiest, recent wipes averaged 6 players. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 4 when it didn't hold.

Tags, lists

How should you read the tags on RustConcepts 3x PVE | Bi-Weekly | Raid Bases | RP [US]?

gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): 40 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^b (Biweekly): The map wipes on a two-week cycle; ^p (PvE): You fight the world, not other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; NA (North America): In the browser it sits under North America: that is the tag list RustConcepts 3x PVE | Bi-Weekly | Raid Bases | RP [US] publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does RustConcepts 3x PVE | Bi-Weekly | Raid Bases | RP [US] appear in?

The Rust Data Lab lists that include RustConcepts 3x PVE | Bi-Weekly | Raid Bases | RP [US] are: 3x Rust servers, live, Modded Rust servers, measured, Best Rust PvE servers, measured live and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 3x.

Player counts

What position does RustConcepts 3x PVE | Bi-Weekly | Raid Bases | RP [US] hold among Rust servers?

Player hours for the past seven days give RustConcepts 3x PVE | Bi-Weekly | Raid Bases | RP [US] #3,403, #563 in North America, and a place in the top 15% of ranked servers.

What does the current player count on RustConcepts 3x PVE | Bi-Weekly | Raid Bases | RP [US] tell you?

Of 40 slots, 0 are taken on RustConcepts 3x PVE | Bi-Weekly | Raid Bases | RP [US] right now. A seven-day sample gives 1 players on average and 4 at the top. Over 48 hours, the highest average fell at 20:00 UTC, at 4 players.

Connection

What is the way to join RustConcepts 3x PVE | Bi-Weekly | Raid Bases | RP [US]?

You can connect by pressing F1 in Rust and entering client.connect 216.39.240.12:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/KmFxfqDcaM.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players 40 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The map wipes on a two-week cycle.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

NA
North America In the browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.