Rust Data LabData lab · live
Live readings Servers11,649 Players46,616 Populated3,134 Fresh wipes · 3h110 Sampled every 5 min

Element card · group Community · atomic number 15,338, its rank

AZPZ Rust

Online 216.68.127.110:28015 checked 13m ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,338top 69%
Last wipe5d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap37.4 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 12:20 UTC5d ago 0 – running 0
Wed 16 Sep, 02:00 UTC43d ago 0 – 37.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 297
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 526 on average 297/ 300
  2. 2 Ru Rustoria.co - … 290
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 290/ 250
  3. 3 Ru Rusty Moose |E… 24
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 24/ 250
  4. 4 Ru Rustoria.co - … 21
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 278 on average 21/ 250
  5. 5 Ru Rustafied.com … 39
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 39/ 100
  6. 6 Ru Rustoria.co - … 118
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 247 on average 118/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on AZPZ Rust?

A procedural map of size 5,000 with seed 6942069 runs on AZPZ Rust, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on AZPZ Rust?

No gather rate appears in the name of AZPZ Rust. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Community. The VAC anti-cheat from Valve is disabled.

About the server

Which location is AZPZ Rust based in?

No region is published by AZPZ Rust. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 216.68.127.110:28015.

Which Rust version is AZPZ Rust on?

On Windows, AZPZ Rust is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does AZPZ Rust stay online?

AZPZ Rust is live as of now. About 5 days 18 hours ago is when it last restarted, based on its uptime. It was online for 131 of 168 hours in the last 7 full days, which is 78% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does AZPZ Rust perform?

In the last 48 hours, it averaged 90 server fps, with a low of 52. The entity count reached 142,702, including buildings, deployables and all other world items. Memory use peaked at 4,726 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on AZPZ Rust?

AZPZ Rust's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 5 days 20 hours ago.

What does a typical wipe day on AZPZ Rust involve?

Recent wipes on average reached 0 players at their busiest. Peak numbers on the latest wipe came 0 hours in.

Where it appears

Which meanings sit behind the tags on AZPZ Rust?

The game's server browser reads the tags AZPZ Rust publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does AZPZ Rust appear in?

The Rust Data Lab lists that include AZPZ Rust are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Against other Rust servers, where does AZPZ Rust place?

Player hours over the last week put AZPZ Rust at #15,338, inside the top 69% of ranked servers.

How full is AZPZ Rust right now?

AZPZ Rust currently shows 0 players across 10 slots. The past week gives an average of 0 players.

How to join

What steps get you onto AZPZ Rust?

You can connect by pressing F1 in Rust and entering client.connect 216.68.127.110:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.