Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h0 Sampled every 5 min

Element card · group Vanilla · atomic number 15,323, its rank

DZP Rust Server

Online 216.82.17.220:28015 checked 3h ago

vanilla
Join the experiment
Atomic mass · players now 0/ 128 0% full Room to join
7-day average0peak –
Rank · atomic number#15,323top 69%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123421:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 09:05 UTC26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 636
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 552 on average 636/ 675
  2. 2 Ru Rustoria.co - … 485
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 485/ 525
  3. 3 Ru Rusty Moose |E… 59
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 299 on average 59/ 250
  4. 4 Ru Rustoria.co - … 36
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 298 on average 36/ 250
  5. 5 Ru Rustafied.com … 138
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 271 on average 138/ 200
  6. 6 Ru Rustoria.co - … 255
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 254 on average 255/ 300

Quick answers

from the figures on this page

Map and rules

What map is in play on DZP Rust Server?

The map on DZP Rust Server is procedural at size 3,200 with seed 2084566726, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has DZP Rust Server set, and what settings are in force?

The name of DZP Rust Server carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. By its own description it is vanilla: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is enabled.

About the server

In what location does DZP Rust Server sit?

There is no region on record for DZP Rust Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 216.82.17.220:28015.

What Rust version does DZP Rust Server currently run?

On Linux, DZP Rust Server is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does DZP Rust Server stay online?

Right now, DZP Rust Server is reachable. The uptime it reports suggests it restarted roughly 7 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is DZP Rust Server known for smooth running?

The last 48 hours show an average of 213 server fps and a minimum of 173. Buildings, deployables and everything else in the world added up to as many as 56,511 entities. The highest memory usage was 1,894 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

What is the wiping pattern on DZP Rust Server?

The record holds too few of DZP Rust Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 11 hours ago.

How does DZP Rust Server look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. 33 hours after the latest wipe, the crowd peaked.

Lists and tags

Which meanings sit behind the tags on DZP Rust Server?

These are the tags DZP Rust Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp128 (Max players): Player slots: 128; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does DZP Rust Server appear in?

These themed Rust Data Lab lists carry DZP Rust Server: Rust community servers, measured and Vanilla Rust servers, measured. You can find it on the server list by applying these filters: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Player counts

How does DZP Rust Server compare with other servers in the rankings?

The seven-day player-hours table has DZP Rust Server at #15,323, in the top 69% of ranked servers.

How full is DZP Rust Server right now?

At the moment DZP Rust Server has 0 of its 128 slots filled. The past week gives an average of 0 players.

Getting on

What steps get you onto DZP Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 216.82.17.220:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/ugaZMne2UZ.

Server tags

what each one means

Published as mp128,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp128
Max players Player slots: 128.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.