Rust Data LabData lab · live
Live readings Servers11,802 Players69,058 Populated3,653 Fresh wipes · 3h129 Sampled every 5 min

Element card · group Community · atomic number 6,396, its rank

LinuxGSM LAN

Online 217.155.148.249:28015 checked 8m ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 2
Rank · atomic number#6,396top 29%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct28 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 11:16 UTC24d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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  1. 1 Ru Rusty Moose |E… 504
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  2. 2 Ru Rustoria.co - … 324
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 324/ 400
  3. 3 Ru Rusty Moose |E… 40
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 297 on average 40/ 250
  4. 4 Ru Rustoria.co - … 33
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average 33/ 250
  5. 5 Ru Rustafied.com … 99
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 272 on average 99/ 150
  6. 6 Ru Rustoria.co - … 120
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 120/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on LinuxGSM LAN?

The map on LinuxGSM LAN is procedural, made by the game.

What rules has LinuxGSM LAN set, and what settings are in force?

Nothing in the name of LinuxGSM LAN gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

Server details

What region hosts LinuxGSM LAN?

Nothing about a region is published by LinuxGSM LAN. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 217.155.148.249:28015.

Which Rust version is LinuxGSM LAN on?

On Linux, LinuxGSM LAN is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does LinuxGSM LAN stay up, and how reliable is its uptime?

Right now, LinuxGSM LAN is reachable. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipe schedule

When does LinuxGSM LAN wipe, and how often?

The record holds too few of LinuxGSM LAN's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 24 days 10 hours ago the current world was made.

What does a typical wipe day on LinuxGSM LAN involve?

Recent wipes on average reached 2 players at their busiest. Peak numbers on the latest wipe came 3 hours in.

Lists and tags

How should you read the tags on LinuxGSM LAN?

The game's server browser reads the tags LinuxGSM LAN publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does LinuxGSM LAN come up?

You will find LinuxGSM LAN on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does LinuxGSM LAN hold among Rust servers?

The seven-day player-hours table has LinuxGSM LAN at #6,396, in the top 29% of ranked servers.

How full is LinuxGSM LAN right now?

Of 50 slots, 0 are taken on LinuxGSM LAN right now. The week's figures average 0 players and top out at 2.

Connection

What steps get you onto LinuxGSM LAN?

Open the console with F1 in Rust and type client.connect 217.155.148.249:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp50
Max players It has 50 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.