Rust Data LabData lab · live
Live readings Servers11,621 Players32,314 Populated2,788 Fresh wipes · 3h65 Sampled every 5 min

Element card · group Vanilla · atomic number 15,817, its rank

lan

Offline 217.195.151.233:28015 checked 18d ago

quad vanilla
Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak –
Rank · atomic number#15,817top 72%
Last wipe18d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 72% of all ranked servers, and #639 of the quad servers (top 78%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ti [EU] TideRust … 55
    [EU] TideRust - Solo/Duo/Trio/Quad | Monthly |No BP Wipes EU · quad · monthly · 128 on average 55/ 250
  2. 2 Va [LATAM] VAINIL… 185
    [LATAM] VAINILLA Solo/Duo/Trio/Quad | 28/10 Wipe SA · quad · weekly · 119 on average 185/ 270
  3. 3 Va [TR/EU] VATAN … 44
    [TR/EU] VATAN | Solo/Duo/Trio/Quad | Yeni başlayanlar için EU · quad · monthly · 84 on average 44/ 350
  4. 4 Wa WARBANDITS.GG … 28
    WARBANDITS.GG |Solo/Duo/Trio/Quad|Weekly| JUST WIPED NA · quad · weekly · 55 on average 28/ 200
  5. 5 Ja [JP] Japan Hid… 0
    [JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours EA · quad · weekly · 44 on average 0/ 165
  6. 6 Ca Cali.gg | No K… 12
    Cali.gg | No KOS | Noob Friendly | Active Admins NA · quad · biweekly · 30 on average 12/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on lan?

The map on lan is procedural, made by the game.

What settings and rules apply on lan?

The name of lan carries no gather rate. You get up to 4 players per group (quad). survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is off: Valve's VAC.

Server facts

What region hosts lan?

No region is published by lan. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 217.195.151.233:28015 is the address it uses.

Which Rust version is lan on?

On Linux, lan is running Rust network protocol 2634 and build 167398. The protocol must match for you to join; Steam will update your game.

How reliably does lan stay online?

Currently offline, lan was last seen 18 days 20 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 10 October 2026.

Wipes and resets

When does lan wipe, and how often?

Too few wipes are on record for lan to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 18 days 20 hours ago.

Tags, lists

Which meanings sit behind the tags on lan?

These are the tags lan makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp20 (Max players): Player slots: 20; ts4 (Group limit): Teams cap at 4 players; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does lan appear in?

These themed Rust Data Lab lists carry lan: Rust community servers, measured and Vanilla Rust servers, measured. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: Quad.

Player numbers

Against other Rust servers, where does lan place?

lan sits at #15,817 for seven-day player hours, placing it in the top 72% of ranked servers. Within quad, its rank is #639.

How full is lan right now?

The last recorded sighting of lan was 18 days 20 hours ago, and it is offline now.

Connection

What is the way to join lan?

In Rust, press F1 and enter client.connect 217.195.151.233:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^v,gmrust,cs167398,ts4

Game

gmrust
Game mode Standard Rust survival is the game here.
mp20
Max players Player slots: 20.
ts4
Group limit Teams cap at 4 players.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167398
Build Build number: 167398.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.