Rust Data LabData lab · live
Live readings Servers11,636 Players37,139 Populated2,912 Fresh wipes · 3h60 Sampled every 5 min

Element card · group Community · atomic number 14,247, its rank

TEST

Offline 217.217.232.94:28015 checked 8d ago

Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#14,247top 65%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k18 Oct20 Oct21 Oct23 Oct24 Oct26 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 13:43 UTC9d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 231
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 530 on average 231/ 250
  2. 2 Ru Rustoria.co - … 14
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 329 on average 14/ 250
  3. 3 Ru Rusty Moose |E… 22
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 327 on average 22/ 250
  4. 4 Ru Rustoria.co - … 114
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 114/ 200
  5. 5 Ru Rustoria.co - … 46
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 46/ 200
  6. 6 Ru Rustafied.com … 42
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 42/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on TEST?

Generated by the game, the map on TEST is procedural.

What settings and rules apply on TEST?

The name of TEST carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is TEST based in?

There is no region on record for TEST. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 217.217.232.94:28015 is the address it uses.

On what Rust version does TEST operate?

Rust network protocol 2634 and build 167781 on Windows is what TEST uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does TEST stay online?

Right now TEST is offline, with its last appearance 8 days 12 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 18 October 2026.

Wipe schedule

How often does a wipe happen on TEST, and at what time?

TEST's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 9 days 13 hours ago.

How does TEST look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

Which meanings sit behind the tags on TEST?

The game's server browser reads the tags TEST publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does TEST come up?

The Rust Data Lab lists that include TEST are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

How does TEST compare with other servers in the rankings?

The seven-day player-hours table has TEST at #14,247, in the top 65% of ranked servers.

How full is TEST right now?

No live signal from TEST right now, which was last seen 8 days 12 hours ago.

Connection

What steps get you onto TEST?

Open the console with F1 in Rust and type client.connect 217.217.232.94:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build The game build is 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.