Rust Data LabData lab · live
Live readings Servers11,897 Players102,621 Populated3,980 Fresh wipes · 3h399 Sampled every 5 min

Element card · group Community · atomic number 5,055, its rank

rustctl-localtest

Online 217.94.246.164:28015 checked 11m ago

Join the experiment
Atomic mass · players now 1/ 4 25% full Room to join
7-day average1peak 1
Rank · atomic number#5,055top 23%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75122:0002:0005:0009:0012:0016:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 346
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 346/ 400
  2. 2 Ru Rustoria.co - … 454
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 454/ 500
  3. 3 Ru Rusty Moose |E… 985
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average 985/ 1,000
  4. 4 Ru Rustafied.com … 45
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 45/ 100
  5. 5 Ru Rustoria.co - … 983
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 983/ 1,000
  6. 6 Ru Rustoria.co - … 43
    Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average 43/ 250

Quick answers

from the figures on this page

Settings and map

What map is in play on rustctl-localtest?

A procedural map runs on rustctl-localtest, generated by the game.

How is rustctl-localtest configured, and what rules apply?

No gather rate appears in the name of rustctl-localtest. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is disabled.

About the server

Which location is rustctl-localtest based in?

There is no region on record for rustctl-localtest. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 217.94.246.164:28015.

Which Rust version is rustctl-localtest on?

Rust network protocol 2635 and build 168909 on Windows is what rustctl-localtest uses. The protocol must match for you to join; Steam will update your game.

How dependable is rustctl-localtest for staying online?

rustctl-localtest is live as of now. For the last 4 full days, 37 of 96 hours were online, giving 39% uptime. On 24 October 2026, Rust Data Lab saw it for the first time.

Wipe days

When does rustctl-localtest wipe, and how often?

rustctl-localtest's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 4 days 18 hours ago.

Where it appears

What should you understand from the tags rustctl-localtest carries?

The game's server browser reads the tags rustctl-localtest publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp4 (Max players): Player slots: 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does rustctl-localtest come up?

The Rust Data Lab lists that include rustctl-localtest are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does rustctl-localtest hold among Rust servers?

rustctl-localtest sits at #5,055 for seven-day player hours, placing it in the top 23% of ranked servers.

What does the current player count on rustctl-localtest tell you?

rustctl-localtest currently shows 1 players across 4 slots. Averaged over the past week: 1 players, peaking at 1. Peak time in the past 48 hours: 23:00 UTC, when the average was 1 players.

Connection

What is the way to join rustctl-localtest?

In Rust, press F1 and enter client.connect 217.94.246.164:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp4
Max players Player slots: 4.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.