Rust Data LabData lab · live
Live readings Servers11,593 Players39,661 Populated2,860 Fresh wipes · 3h129 Sampled every 5 min

Element card · group Community · atomic number 5,892, its rank

`

Offline 220.116.226.251:28015 checked 2d ago

Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average1peak 1
Rank · atomic number#5,892top 26%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k5 Oct10 Oct16 Oct20 Oct25 Oct30 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 09:05 UTC15d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 72
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 472 on average 72/ 250
  2. 2 Ru Rustoria.co - … 93
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 320 on average 93/ 200
  3. 3 Ru Rusty Moose |E… 201
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average 201/ 250
  4. 4 Ru Rustafied.com … 8
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average 8/ 100
  5. 5 Ru Rustoria.co - … 249
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 249/ 250
  6. 6 Ru Rustoria.co - … 414
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 259 on average 414/ 375

Quick answers

from the figures on this page

Server setup

What map is in play on `?

` runs a procedural map of size 4,000 with seed 5; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has ` set, and what settings are in force?

The name of ` carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

About the server

What region hosts `?

Nothing about a region is published by `. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 220.116.226.251:28015.

What Rust version does ` currently run?

On Windows, ` is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is ` for staying online?

Currently offline, ` was last seen 2 days 15 hours ago. For the last 7 full days, 32 of 168 hours were online, giving 19% uptime. On 5 October 2026, Rust Data Lab saw it for the first time.

Wipe days

When does ` wipe, and how often?

`'s wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 15 days 20 hours ago.

On `, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 0 hours after it began.

Where it appears

What should you understand from the tags ` carries?

These are the tags ` makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): It has 1 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does ` appear in?

These themed Rust Data Lab lists carry `: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, where does ` place?

The seven-day player-hours table has ` at #5,892, in the top 26% of ranked servers.

How many players does ` have at the moment?

No live signal from ` right now, which was last seen 2 days 15 hours ago. Averaged over the past week: 1 players, peaking at 1.

Connection

What is the way to join `?

In Rust, press F1 and enter client.connect 220.116.226.251:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp1
Max players It has 1 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.