Rust Data LabData lab · live
Live readings Servers11,740 Players65,587 Populated3,350 Fresh wipes · 3h201 Sampled every 5 min

Element card · group PvE · atomic number 15,963, its rank

TEST SERVER

Offline 220.129.139.252:28215 checked 24d ago

monthly wipes moddedoxidepvesoftcore
Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak –
Rank · atomic number#15,963top 71%
Last wipe26d agomonthly schedule
Next wipe6d 19hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct8 Oct10 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 6d 19hThu 5 Nov, 19:00 UTCFW
  2. 34d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 12:03 UTC26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on TEST SERVER?

A procedural map runs on TEST SERVER, generated by the game.

How is TEST SERVER configured, and what rules apply?

Nothing in the name of TEST SERVER gives a gather rate. With no change from the default, groups can hold up to 8 players. softcore is the game mode, You keep some of what you collect, which makes this the easier mode. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

About the server

In what location does TEST SERVER sit?

Nothing about a region is published by TEST SERVER. Rust Data Lab shows a server's stated location, not a verified position of the machine. 220.129.139.252:28215 is the address it uses.

Which Rust version is TEST SERVER on?

Rust network protocol 2634 and build 166652 on Windows is what TEST SERVER uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does TEST SERVER stay online?

Right now TEST SERVER is offline, with its last appearance 24 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 1 October 2026.

Wipe days

What is the wiping pattern on TEST SERVER?

Once a month is all TEST SERVER wipes, with the force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. The world it is running now dates from 26 days 11 hours ago. Its tags set out a wipe schedule of once a month.

How does TEST SERVER look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 20 hours after it began.

Where it appears

How should you read the tags on TEST SERVER?

These are the tags TEST SERVER makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): Player slots: 20; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^s (Softcore): Die here and you keep some inventory: that is Facepunch's softcore mode; ^p (PvE): You fight the world, not other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does TEST SERVER appear in?

These themed Rust Data Lab lists carry TEST SERVER: Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What position does TEST SERVER hold among Rust servers?

TEST SERVER sits at #15,963 for seven-day player hours, placing it in the top 71% of ranked servers.

How many players does TEST SERVER have at the moment?

The last recorded sighting of TEST SERVER was 24 days 4 hours ago, and it is offline now.

How to join

What steps get you onto TEST SERVER?

In Rust, press F1 and enter client.connect 220.129.139.252:28215. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^m,^s,^p,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp20
Max players Player slots: 20.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^s
Softcore Die here and you keep some inventory: that is Facepunch's softcore mode.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.