Rust Data LabData lab · live
Live readings Servers11,840 Players88,651 Populated4,028 Fresh wipes · 3h158 Sampled every 5 min

Element card · group Community · atomic number 15,452, its rank

RustServer

Online 220.158.17.152:28015 checked 19m ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,452top 69%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 02:53 UTC13d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 629
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 547 on average 629/ 675
  2. 2 Ru Rustoria.co - … 478
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 478/ 525
  3. 3 Ru Rusty Moose |E… 62
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 303 on average 62/ 250
  4. 4 Ru Rustoria.co - … 43
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 303 on average 43/ 250
  5. 5 Ru Rustafied.com … 143
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 268 on average 143/ 200
  6. 6 Ru Rustoria.co - … 260
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 261 on average 260/ 300

Quick answers

from the figures on this page

Map and rules

What map is in play on RustServer?

The map on RustServer is procedural at size 3,000 with seed 19686, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has RustServer set, and what settings are in force?

The name of RustServer carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server details

In what location does RustServer sit?

No region is published by RustServer. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 220.158.17.152:28015 is the address it uses.

On what Rust version does RustServer operate?

On Linux, RustServer is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does RustServer stay online?

RustServer is live as of now. According to the uptime it reports, the last restart was about 10 days 18 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does RustServer hold a steady performance?

In the last 48 hours, it averaged 196 server fps, with a low of 41. The maximum entity count was 49,506, covering buildings, deployables and all else in the world. Memory use peaked at 2,945 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

What is the wiping pattern on RustServer?

Too few wipes are on record for RustServer to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 13 days 14 hours ago the current world was made.

What does a typical wipe day on RustServer involve?

At their busiest, recent wipes averaged 0 players. Peak numbers on the latest wipe came 0 hours in.

Where it appears

How should you read the tags on RustServer?

These are the tags RustServer makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does RustServer come up?

You will find RustServer on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How does RustServer compare with other servers in the rankings?

The seven-day player-hours table has RustServer at #15,452, in the top 69% of ranked servers.

What does the current player count on RustServer tell you?

At the moment RustServer has 0 of its 50 slots filled. The seven-day average for this server is 0 players.

How to join

What steps get you onto RustServer?

You can connect by pressing F1 in Rust and entering client.connect 220.158.17.152:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players It has 50 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build The game build is 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.