Rust Data LabData lab · live
Live readings Servers11,789 Players78,653 Populated3,571 Fresh wipes · 3h243 Sampled every 5 min

Element card · group PvE · atomic number 11,412, its rank

RnC 2 | Experimental

Online EA 23.106.54.134:28025 checked 14m ago

biweekly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 30 0% full Room to join
7-day average0peak 1
Rank · atomic number#11,412top 51% · #441 in EA
Last wipe16d agobiweekly schedule
Next wipe6d 20hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 51% of all ranked servers, top 82% in EA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 纯净 【炮炮PVE启蒙】纯净|特色… 16
    【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average 16/ 200
  2. 2 Pv [JP][PvE]mames… 0
    [JP][PvE]mameserver初心者おいで! EA · groups of 8+ · biweekly · 7 on average 0/ ?
  3. 3 Jp JP 1x-10x PVE+… 3
    JP 1x-10x PVE++|XPレベル1000|火山|ペット|NPCレイド EA · groups of 1000+ · 1x · biweekly · 7 on average 3/ 69
  4. 4 Pv [喜相逢] PVE丨仿官原倍… 2
    [喜相逢] PVE丨仿官原倍丨萌新养老 EA · groups of 12+ · biweekly · 5 on average 2/ 100
  5. 5 Jp [PVE][JP] そば鯖 … 1
    [PVE][JP] そば鯖 Raidable Bases 初心者大歓迎 EA · groups of 16+ · biweekly · 4 on average 1/ 50
  6. 6 白云 『白云PVE』 原倍 | … 0
    『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 EA · groups of 8+ · biweekly · 3 on average 0/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on RnC 2 | Experimental?

RnC 2 | Experimental runs a procedural map of size 3,500 with seed 6480561; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has RnC 2 | Experimental set, and what settings are in force?

Nothing in the name of RnC 2 | Experimental gives a gather rate. You get up to 10 players per group. Play runs as roleplay, jobs, towns and rules for roleplay. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

About the server

In what location does RnC 2 | Experimental sit?

With its EA tag, RnC 2 | Experimental places itself in Asia. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 23.106.54.134:28025.

What Rust version does RnC 2 | Experimental currently run?

On Windows, RnC 2 | Experimental is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does RnC 2 | Experimental stay online?

RnC 2 | Experimental is live as of now. About 11 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 October 2026.

Is RnC 2 | Experimental known for smooth running?

The last 48 hours show an average of 99 server fps and a minimum of 2. The maximum entity count was 69,469, covering buildings, deployables and all else in the world. Up to 1,926 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

How often does a wipe happen on RnC 2 | Experimental, and at what time?

An estimate from the force wipe puts the next wipe on RnC 2 | Experimental. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 16 days 9 hours ago. Its tags list a wipe schedule of one wipe every two weeks.

Tags, lists

What should you understand from the tags RnC 2 | Experimental carries?

These are the tags RnC 2 | Experimental makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): It has 30 slots; ts10 (Group limit): The team limit is 10; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^b (Biweekly): The map wipes on a two-week cycle; ^r (Roleplay): The server runs as roleplay; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EA (East Asia): The server browser files it under East Asia. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does RnC 2 | Experimental come up?

The Rust Data Lab lists that include RnC 2 | Experimental are: Modded Rust servers, measured, Best Rust PvE servers, measured live and Rust roleplay servers, measured. You can find it on the server list by applying these filters: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Player counts

Against other Rust servers, where does RnC 2 | Experimental place?

Player hours for the past seven days give RnC 2 | Experimental #11,412, #441 in Asia, and a place in the top 51% of ranked servers.

How many players does RnC 2 | Experimental have at the moment?

Of 30 slots, 0 are taken on RnC 2 | Experimental right now. The week's figures average 0 players and top out at 1.

How to join

What is the way to join RnC 2 | Experimental?

In Rust, press F1 and enter client.connect 23.106.54.134:28025. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://discord.com/invite/hTzDrZTVab.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^b,^r,EA,^p,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp30
Max players It has 30 slots.
ts10
Group limit The team limit is 10.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Wipe schedule

^b
Biweekly The map wipes on a two-week cycle.

Gameplay

^r
Roleplay The server runs as roleplay.
^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.