Element card · group PvE · atomic number 11,412, its rank
RnC 2 | Experimental
Online EA 23.106.54.134:28025 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 51% of all ranked servers, top 82% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on RnC 2 | Experimental?
RnC 2 | Experimental runs a procedural map of size 3,500 with seed 6480561; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What rules has RnC 2 | Experimental set, and what settings are in force?
Nothing in the name of RnC 2 | Experimental gives a gather rate. You get up to 10 players per group. Play runs as roleplay, jobs, towns and rules for roleplay. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
About the server
In what location does RnC 2 | Experimental sit?
With its EA tag, RnC 2 | Experimental places itself in Asia. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 23.106.54.134:28025.
What Rust version does RnC 2 | Experimental currently run?
On Windows, RnC 2 | Experimental is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does RnC 2 | Experimental stay online?
RnC 2 | Experimental is live as of now. About 11 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 October 2026.
Is RnC 2 | Experimental known for smooth running?
The last 48 hours show an average of 99 server fps and a minimum of 2. The maximum entity count was 69,469, covering buildings, deployables and all else in the world. Up to 1,926 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Wipe schedule
How often does a wipe happen on RnC 2 | Experimental, and at what time?
An estimate from the force wipe puts the next wipe on RnC 2 | Experimental. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 16 days 9 hours ago. Its tags list a wipe schedule of one wipe every two weeks.
Tags, lists
What should you understand from the tags RnC 2 | Experimental carries?
These are the tags RnC 2 | Experimental makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): It has 30 slots; ts10 (Group limit): The team limit is 10; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^b (Biweekly): The map wipes on a two-week cycle; ^r (Roleplay): The server runs as roleplay; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EA (East Asia): The server browser files it under East Asia. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does RnC 2 | Experimental come up?
The Rust Data Lab lists that include RnC 2 | Experimental are: Modded Rust servers, measured, Best Rust PvE servers, measured live and Rust roleplay servers, measured. You can find it on the server list by applying these filters: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Player counts
Against other Rust servers, where does RnC 2 | Experimental place?
Player hours for the past seven days give RnC 2 | Experimental #11,412, #441 in Asia, and a place in the top 51% of ranked servers.
How many players does RnC 2 | Experimental have at the moment?
Of 30 slots, 0 are taken on RnC 2 | Experimental right now. The week's figures average 0 players and top out at 1.
How to join
What is the way to join RnC 2 | Experimental?
In Rust, press F1 and enter client.connect 23.106.54.134:28025. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://discord.com/invite/hTzDrZTVab.