Rust Data LabData lab · live
Live readings Servers11,817 Players87,514 Populated3,688 Fresh wipes · 3h401 Sampled every 5 min

Element card · group Community · atomic number 14,285, its rank

Merica

Online 23.109.125.245:29391 checked 13m ago

Join the experiment
Atomic mass · players now 0/ 12 0% full Room to join
7-day average0peak 1
Rank · atomic number#14,285top 64%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 201
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 506 on average 201/ 250
  2. 2 Ru Rustoria.co - … 273
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 273/ 300
  3. 3 Ru Rusty Moose |E… 757
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 757/ 800
  4. 4 Ru Rustafied.com … 42
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 42/ 100
  5. 5 Ru Rustoria.co - … 839
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 839/ 900
  6. 6 Ru Rustoria.co - … 662
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 242 on average 662/ 725

Quick answers

from the figures on this page

Server setup

What map is in play on Merica?

Merica runs a procedural map of size 4,250 with seed 50000; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has Merica set, and what settings are in force?

The name of Merica carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Community. VAC is off, Valve's anti-cheat.

Server details

Which location is Merica based in?

There is no region on record for Merica. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 23.109.125.245:29391.

Which Rust version is Merica on?

Rust network protocol 2635 and build 168909 on Linux is what Merica uses. The protocol must match for you to join; Steam will update your game.

How reliably does Merica stay online?

Merica is live as of now. The uptime it reports suggests it restarted roughly 6 minutes ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 19 October 2026, Rust Data Lab saw it for the first time.

Does Merica hold a steady performance?

In the last 48 hours, it averaged 156 server fps, with a low of 28. Buildings, deployables and everything else in the world added up to as many as 106,660 entities. Memory use peaked at 3,882 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

When does Merica wipe, and how often?

Merica's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 25 days 14 hours ago.

Where it appears

How should you read the tags on Merica?

gmrust (Game mode): Survival in the standard Rust style; mp12 (Max players): Player slots: 12; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank: that is the tag list Merica publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Merica appear in?

These themed Rust Data Lab lists carry Merica: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

What position does Merica hold among Rust servers?

Player hours over the last week put Merica at #14,285, inside the top 64% of ranked servers.

How full is Merica right now?

Merica currently shows 0 players across 12 slots. Averaged over the past week: 0 players, peaking at 1.

Getting on

What is the way to join Merica?

In Rust, press F1 and enter client.connect 23.109.125.245:29391. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp12
Max players Player slots: 12.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.