Rust Data LabData lab · live
Live readings Servers11,737 Players72,806 Populated3,664 Fresh wipes · 3h127 Sampled every 5 min

Element card · group Modded · atomic number 11,827, its rank

BATTLEFIELD 100X - WORK IN PROGRESS

Offline 23.122.246.41:28015 checked 12h ago

100x moddedoxide
Join the experiment
Atomic mass · players now 0/ 500 0% full Room to join
7-day average0peak 3
Rank · atomic number#11,827top 53%
Last wipe24d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123417:0023:0005:0012:0018:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctFri 4 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 14:01 UTC24d ago 0 – running 0
Thu 1 Oct, 19:17 UTC FW26d ago 1 – 1.8 days 0
Fri 4 Sep, 23:07 UTC53d ago – – 26.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Oh Oh Shit 100x |… 4
    Oh Shit 100x | PvP | Loot+ | Shop | Kits | Raidable Bases | Air NA · groups of 8+ · 100x · weekly · 20 on average 4/ 200
  2. 2 Ic ⦿ ICEFUSE 100X… 4
    ⦿ ICEFUSE 100X Velocity (Solo/Duo/Trio/Quad|X100 WIPED) EU · groups of 8+ · 100x · weekly · 4 on average 4/ 150
  3. 3 Sl SLAYERS.GG 100… 0
    SLAYERS.GG 100x #1 PVP ZOMBIES|PLANES|CLANS|SKIN|KITS|NOBP|TP NA · groups of 10+ · 100x · weekly · 2 on average 0/ 100
  4. 4 Ru RustedWorld AU… 3
    RustedWorld AU 100x|PVP|No BPs|MyMini|Hourly Events|Skins OC · groups of 8+ · 100x · weekly · 2 on average 3/ 100
  5. 5 Ex №2 | EXTASY | … 3
    №2 | EXTASY | X100 | NOLIMIT | CLANS | FREE | wp 31.07 EU · groups of 8+ · 100x · weekly · 2 on average 3/ 200
  6. 6 Us US |EXO 100X|P… 0
    US |EXO 100X|PvP|10MAX|Kits|ClanCores|Roams|Raidable Bases NA · groups of 10+ · 100x · weekly · 2 on average 0/ 200

Quick answers

from the figures on this page

Settings and map

What rules has BATTLEFIELD 100X - WORK IN PROGRESS set, and what settings are in force?

The name says it: gather runs at 100x on BATTLEFIELD 100X - WORK IN PROGRESS. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server details

In what location does BATTLEFIELD 100X - WORK IN PROGRESS sit?

No region is published by BATTLEFIELD 100X - WORK IN PROGRESS. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 23.122.246.41:28015.

What Rust version does BATTLEFIELD 100X - WORK IN PROGRESS currently run?

Rust network protocol 2635 and build 168909 on Windows is what BATTLEFIELD 100X - WORK IN PROGRESS uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does BATTLEFIELD 100X - WORK IN PROGRESS stay online?

Right now BATTLEFIELD 100X - WORK IN PROGRESS is offline, with its last appearance 12 hours ago. For the last 7 full days, 108 of 168 hours were online, giving 64% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

When does BATTLEFIELD 100X - WORK IN PROGRESS wipe, and how often?

With no fixed rhythm, BATTLEFIELD 100X - WORK IN PROGRESS wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 24 days 23 hours ago the current world was made.

On BATTLEFIELD 100X - WORK IN PROGRESS, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 0 players. The latest wipe's peak fell 0 hours after it began.

Lists and tags

How should you read the tags on BATTLEFIELD 100X - WORK IN PROGRESS?

gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): Player slots: 500; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list BATTLEFIELD 100X - WORK IN PROGRESS publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does BATTLEFIELD 100X - WORK IN PROGRESS come up?

These themed Rust Data Lab lists carry BATTLEFIELD 100X - WORK IN PROGRESS: Rust gather rate: more than 10x, Modded Rust servers, measured and Battlefield servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: More than 10x.

Player counts

How does BATTLEFIELD 100X - WORK IN PROGRESS compare with other servers in the rankings?

BATTLEFIELD 100X - WORK IN PROGRESS sits at #11,827 for seven-day player hours, placing it in the top 53% of ranked servers.

What does the current player count on BATTLEFIELD 100X - WORK IN PROGRESS tell you?

The last recorded sighting of BATTLEFIELD 100X - WORK IN PROGRESS was 12 hours ago, and it is offline now. Averaged over the past week: 0 players, peaking at 3. Over 48 hours, the highest average fell at 19:00 UTC, at 1 players.

How to join

How can you connect to BATTLEFIELD 100X - WORK IN PROGRESS?

You can connect by pressing F1 in Rust and entering client.connect 23.122.246.41:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp500
Max players Player slots: 500.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.