Element card · group Community · atomic number 11,468, its rank
EV LAB
Offline 23.234.83.169:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on EV LAB?
A procedural map runs on EV LAB, generated by the game.
How is EV LAB configured, and what rules apply?
The name of EV LAB carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. Anti-cheat is off: Valve's VAC.
About the server
Which location is EV LAB based in?
Nothing about a region is published by EV LAB. Rust Data Lab shows a server's stated location, not a verified position of the machine. 23.234.83.169:28015 is the address it uses.
What Rust version does EV LAB currently run?
On Windows, EV LAB is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is EV LAB for staying online?
Right now EV LAB is offline, with its last appearance 40 hours ago. Across 1 full day, 1 of 24 hours were online, a rate of 4%. On 27 October 2026, Rust Data Lab saw it for the first time.
Wipes and resets
How often does a wipe happen on EV LAB, and at what time?
EV LAB's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 46 hours ago the current world was made.
Where it appears
What should you understand from the tags EV LAB carries?
The game's server browser reads the tags EV LAB publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): Player slots: 5; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does EV LAB come up?
You will find EV LAB on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Player numbers
How does EV LAB compare with other servers in the rankings?
The seven-day player-hours table has EV LAB at #11,468, in the top 51% of ranked servers.
What does the current player count on EV LAB tell you?
The last recorded sighting of EV LAB was 40 hours ago, and it is offline now. Averaged over the past week: 1 players, peaking at 1. Peak time in the past 48 hours: 23:00 UTC, when the average was 1 players.
Connection
How can you connect to EV LAB?
You can connect by pressing F1 in Rust and entering client.connect 23.234.83.169:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.